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Merge branch 'master' into skin-components-list
This commit is contained in:
@ -80,6 +80,23 @@ namespace osu.Game
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private BeatmapSetOverlay beatmapSetOverlay;
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private SkinEditorOverlay skinEditor;
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private Container overlayContent;
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private Container rightFloatingOverlayContent;
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private Container leftFloatingOverlayContent;
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private Container topMostOverlayContent;
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private ScalingContainer screenContainer;
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private Container screenOffsetContainer;
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[Resolved]
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private FrameworkConfigManager frameworkConfig { get; set; }
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[Cached]
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private readonly DifficultyRecommender difficultyRecommender = new DifficultyRecommender();
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@ -695,7 +712,7 @@ namespace osu.Game
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var changelogOverlay = loadComponentSingleFile(new ChangelogOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(userProfile = new UserProfileOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(skinEditor = new SkinEditorContainer(screenContainer), overlayContent.Add);
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loadComponentSingleFile(skinEditor = new SkinEditorOverlay(screenContainer), overlayContent.Add);
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loadComponentSingleFile(new LoginOverlay
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{
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@ -940,23 +957,6 @@ namespace osu.Game
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{
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}
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private Container overlayContent;
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private Container rightFloatingOverlayContent;
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private Container leftFloatingOverlayContent;
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private Container topMostOverlayContent;
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[Resolved]
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private FrameworkConfigManager frameworkConfig { get; set; }
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private ScalingContainer screenContainer;
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private Container screenOffsetContainer;
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private SkinEditorContainer skinEditor;
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protected override bool OnExiting()
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{
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if (ScreenStack.CurrentScreen is Loader)
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