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Fix CI issues
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5ce76d8023
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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@ -24,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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public void ApplyToRulesetContainer(ManiaRulesetContainer rulesetContainer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges)
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public void ApplyToRulesetContainer(ManiaRulesetContainer rulesetContainer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges)
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{
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{
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// We have to generate one speed adjustment per hit object for gravity
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// We have to generate one speed adjustment per hit object for gravity
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foreach (ManiaHitObject obj in rulesetContainer.Objects)
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foreach (ManiaHitObject obj in rulesetContainer.Objects.OfType<ManiaHitObject>())
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{
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{
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MultiplierControlPoint controlPoint = rulesetContainer.CreateControlPointAt(obj.StartTime);
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MultiplierControlPoint controlPoint = rulesetContainer.CreateControlPointAt(obj.StartTime);
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// Beat length has too large of an effect for gravity, so we'll force it to a constant value for now
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// Beat length has too large of an effect for gravity, so we'll force it to a constant value for now
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@ -19,6 +19,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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/// <summary>
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/// <summary>
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/// Creates a new judgement text.
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/// Creates a new judgement text.
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/// </summary>
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/// </summary>
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/// <param name="judgedObject">The object which is being judged.</param>
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/// <param name="judgement">The judgement to visualise.</param>
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/// <param name="judgement">The judgement to visualise.</param>
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public DrawableTaikoJudgement(DrawableHitObject judgedObject, Judgement judgement)
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public DrawableTaikoJudgement(DrawableHitObject judgedObject, Judgement judgement)
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: base(judgement)
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: base(judgement)
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