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Changing duration is wrong, add HitMultiplier.
I don't know if this is the best way to handle this/if there's a better way, but this seems pretty sane? This could be expanded on in the future to make swells harder/require more hits with a smaller duration.
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@ -70,7 +70,8 @@ namespace osu.Game.Modes.Taiko.Beatmaps
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Sample = original.Sample,
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IsStrong = strong,
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EndTime = original.StartTime + endTimeData.Duration * bash_convert_factor
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EndTime = original.StartTime + endTimeData.Duration,
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HitMultiplier = bash_convert_factor
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};
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}
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