Changing duration is wrong, add HitMultiplier.

I don't know if this is the best way to handle this/if there's a better way, but this seems pretty sane?
This could be expanded on in the future to make swells harder/require more hits with a smaller duration.
This commit is contained in:
smoogipooo
2017-04-03 10:28:03 +09:00
parent 1a66755694
commit b027d0d3b4
2 changed files with 9 additions and 2 deletions

View File

@ -70,7 +70,8 @@ namespace osu.Game.Modes.Taiko.Beatmaps
Sample = original.Sample,
IsStrong = strong,
EndTime = original.StartTime + endTimeData.Duration * bash_convert_factor
EndTime = original.StartTime + endTimeData.Duration,
HitMultiplier = bash_convert_factor
};
}