Delete unused rule sets

This commit is contained in:
こけっち 2022-06-06 00:41:18 +09:00
parent ec753be72a
commit b035f98742
No known key found for this signature in database
GPG Key ID: 21460619C5FC4DD1
749 changed files with 142 additions and 41212 deletions

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@ -13,7 +13,8 @@
<AssemblyName>osu.Android</AssemblyName>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<AndroidSupportedAbis>armeabi-v7a;x86;arm64-v8a</AndroidSupportedAbis>
<EnableLLVM>false</EnableLLVM> <!-- This currently causes random lockups during gameplay. https://github.com/mono/mono/issues/18973 -->
<EnableLLVM>false</EnableLLVM>
<!-- This currently causes random lockups during gameplay. https://github.com/mono/mono/issues/18973 -->
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<MandroidI18n>cjk;mideast;other;rare;west</MandroidI18n>
@ -35,22 +36,10 @@
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj">
<Project>{58f6c80c-1253-4a0e-a465-b8c85ebeadf3}</Project>
<Name>osu.Game.Rulesets.Catch</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj">
<Project>{48f4582b-7687-4621-9cbe-5c24197cb536}</Project>
<Name>osu.Game.Rulesets.Mania</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj">
<Project>{c92a607b-1fdd-4954-9f92-03ff547d9080}</Project>
<Name>osu.Game.Rulesets.Osu</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj">
<Project>{f167e17a-7de6-4af5-b920-a5112296c695}</Project>
<Name>osu.Game.Rulesets.Taiko</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{2a66dd92-adb1-4994-89e2-c94e04acda0d}</Project>
<Name>osu.Game</Name>

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@ -19,9 +19,6 @@
<ProjectReference Include="..\osu.Game.Tournament\osu.Game.Tournament.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Clowd.Squirrel" Version="2.9.40" />

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@ -1,15 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Android.App;
using osu.Framework.Android;
using osu.Game.Tests;
namespace osu.Game.Rulesets.Catch.Tests.Android
{
[Activity(ConfigurationChanges = DEFAULT_CONFIG_CHANGES, Exported = true, LaunchMode = DEFAULT_LAUNCH_MODE, MainLauncher = true)]
public class MainActivity : AndroidGameActivity
{
protected override Framework.Game CreateGame() => new OsuTestBrowser();
}
}

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- using a different name because package name cannot contain 'catch' -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Catch_Tests.Android" android:installLocation="auto">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="29" />
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!catch Test" />
</manifest>

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@ -1,49 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\osu.Android.props" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{C5379ECB-3A94-4D2F-AC3B-2615AC23EB0D}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TemplateGuid>{122416d6-6b49-4ee2-a1e8-b825f31c79fe}</TemplateGuid>
<RootNamespace>osu.Game.Rulesets.Catch.Tests</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Catch.Tests.Android</AssemblyName>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<AndroidSupportedAbis>armeabi-v7a;x86;arm64-v8a</AndroidSupportedAbis>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AndroidLinkMode>None</AndroidLinkMode>
<MandroidI18n>cjk;mideast;other;rare;west</MandroidI18n>
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\osu.Game.Rulesets.Catch.Tests\*.cs">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj">
<Project>{58f6c80c-1253-4a0e-a465-b8c85ebeadf3}</Project>
<Name>osu.Game.Rulesets.Catch</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}</Project>
<Name>osu.Game</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="System.Formats.Asn1">
<Version>5.0.0</Version>
</PackageReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
</Project>

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@ -1,15 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Foundation;
using osu.Framework.iOS;
using osu.Game.Tests;
namespace osu.Game.Rulesets.Catch.Tests.iOS
{
[Register("AppDelegate")]
public class AppDelegate : GameAppDelegate
{
protected override Framework.Game CreateGame() => new OsuTestBrowser();
}
}

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@ -1,16 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.iOS;
using UIKit;
namespace osu.Game.Rulesets.Catch.Tests.iOS
{
public static class Application
{
public static void Main(string[] args)
{
UIApplication.Main(args, typeof(GameUIApplication), typeof(AppDelegate));
}
}
}

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

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@ -1,45 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleName</key>
<string>osu.Game.Rulesets.Catch.Tests.iOS</string>
<key>CFBundleIdentifier</key>
<string>ppy.osu-Game-Rulesets-Catch-Tests-iOS</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>MinimumOSVersion</key>
<string>10.0</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationLandscapeRight</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeRight</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
</dict>
</plist>

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@ -1,35 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectGuid>{4004C7B7-1A62-43F1-9DF2-52450FA67E70}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>osu.Game.Rulesets.Catch.Tests</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Catch.Tests.iOS</AssemblyName>
</PropertyGroup>
<Import Project="..\osu.iOS.props" />
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
<LinkDescription Include="..\osu.iOS\Linker.xml">
<Link>Linker.xml</Link>
</LinkDescription>
<Compile Include="Application.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="..\osu.Game.Rulesets.Catch.Tests\**\*.cs" Exclude="**\obj\**">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>
</ItemGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}</Project>
<Name>osu.Game</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj">
<Project>{58F6C80C-1253-4A0E-A465-B8C85EBEADF3}</Project>
<Name>osu.Game.Rulesets.Catch</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
</Project>

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@ -1,31 +0,0 @@
{
"version": "0.2.0",
"configurations": [
{
"name": "VisualTests (Debug)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.Catch.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
"env": {},
"console": "internalConsole"
},
{
"name": "VisualTests (Release)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.Catch.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",
"env": {},
"console": "internalConsole"
}
]
}

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@ -1,36 +0,0 @@
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "Build (Debug)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"osu.Game.Rulesets.Catch.Tests.csproj",
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Build (Release)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"osu.Game.Rulesets.Catch.Tests.csproj",
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
}
]
}

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@ -1,105 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using Newtonsoft.Json;
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
[TestCase("basic")]
[TestCase("spinner")]
[TestCase("spinner-and-circles")]
[TestCase("slider")]
[TestCase("hardrock-stream", new[] { typeof(CatchModHardRock) })]
[TestCase("hardrock-repeat-slider", new[] { typeof(CatchModHardRock) })]
[TestCase("hardrock-spinner", new[] { typeof(CatchModHardRock) })]
[TestCase("right-bound-hr-offset", new[] { typeof(CatchModHardRock) })]
[TestCase("basic-hyperdash")]
public new void Test(string name, params Type[] mods) => base.Test(name, mods);
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
{
switch (hitObject)
{
case JuiceStream stream:
foreach (var nested in stream.NestedHitObjects)
yield return new ConvertValue((CatchHitObject)nested);
break;
case BananaShower shower:
foreach (var nested in shower.NestedHitObjects)
yield return new ConvertValue((CatchHitObject)nested);
break;
default:
yield return new ConvertValue((CatchHitObject)hitObject);
break;
}
}
protected override Ruleset CreateRuleset() => new CatchRuleset();
}
public struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everwhere.
/// </summary>
private const float conversion_lenience = 2;
[JsonIgnore]
public readonly CatchHitObject HitObject;
public ConvertValue(CatchHitObject hitObject)
{
HitObject = hitObject;
startTime = 0;
position = 0;
hyperDash = false;
}
private double startTime;
public double StartTime
{
get => HitObject?.StartTime ?? startTime;
set => startTime = value;
}
private float position;
public float Position
{
get => HitObject?.EffectiveX ?? position;
set => position = value;
}
private bool hyperDash;
public bool HyperDash
{
get => (HitObject as PalpableCatchHitObject)?.HyperDash ?? hyperDash;
set => hyperDash = value;
}
public bool Equals(ConvertValue other)
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
&& Precision.AlmostEquals(Position, other.Position, conversion_lenience)
&& HyperDash == other.HyperDash;
}
}

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@ -1,29 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Catch.Tests
{
public class CatchDifficultyCalculatorTest : DifficultyCalculatorTest
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
[TestCase(4.0505463516206195d, 127, "diffcalc-test")]
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
=> base.Test(expectedStarRating, expectedMaxCombo, name);
[TestCase(5.1696411260785498d, 127, "diffcalc-test")]
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new CatchModDoubleTime());
protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new CatchDifficultyCalculator(new CatchRuleset().RulesetInfo, beatmap);
protected override Ruleset CreateRuleset() => new CatchRuleset();
}
}

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@ -1,44 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class CatchLegacyModConversionTest : LegacyModConversionTest
{
private static readonly object[][] catch_mod_mapping =
{
new object[] { LegacyMods.NoFail, new[] { typeof(CatchModNoFail) } },
new object[] { LegacyMods.Easy, new[] { typeof(CatchModEasy) } },
new object[] { LegacyMods.Hidden, new[] { typeof(CatchModHidden) } },
new object[] { LegacyMods.HardRock, new[] { typeof(CatchModHardRock) } },
new object[] { LegacyMods.SuddenDeath, new[] { typeof(CatchModSuddenDeath) } },
new object[] { LegacyMods.DoubleTime, new[] { typeof(CatchModDoubleTime) } },
new object[] { LegacyMods.Relax, new[] { typeof(CatchModRelax) } },
new object[] { LegacyMods.HalfTime, new[] { typeof(CatchModHalfTime) } },
new object[] { LegacyMods.Nightcore, new[] { typeof(CatchModNightcore) } },
new object[] { LegacyMods.Flashlight, new[] { typeof(CatchModFlashlight) } },
new object[] { LegacyMods.Autoplay, new[] { typeof(CatchModAutoplay) } },
new object[] { LegacyMods.Perfect, new[] { typeof(CatchModPerfect) } },
new object[] { LegacyMods.Cinema, new[] { typeof(CatchModCinema) } },
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(CatchModHardRock), typeof(CatchModDoubleTime) } }
};
[TestCaseSource(nameof(catch_mod_mapping))]
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(CatchModCinema) })]
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(CatchModNightcore) })]
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(CatchModPerfect) })]
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
[TestCaseSource(nameof(catch_mod_mapping))]
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
protected override Ruleset CreateRuleset() => new CatchRuleset();
}
}

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@ -1,38 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.IO.Stores;
using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Rulesets.Catch.Skinning.Legacy;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class CatchSkinColourDecodingTest
{
[Test]
public void TestCatchSkinColourDecoding()
{
var store = new NamespacedResourceStore<byte[]>(new DllResourceStore(GetType().Assembly), "Resources/special-skin");
var rawSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, store);
var skinSource = new SkinProvidingContainer(rawSkin);
var skin = new CatchLegacySkinTransformer(skinSource);
Assert.AreEqual(new Color4(232, 185, 35, 255), skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value);
Assert.AreEqual(new Color4(232, 74, 35, 255), skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashAfterImage)?.Value);
Assert.AreEqual(new Color4(0, 255, 255, 255), skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashFruit)?.Value);
}
private class TestLegacySkin : LegacySkin
{
public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage)
// Bypass LegacySkinResourceStore to avoid returning null for retrieving files due to bad skin info (SkinInfo.Files = null).
: base(skin, null, storage)
{
}
}
}
}

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@ -1,12 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
public abstract class CatchSkinnableTestScene : SkinnableTestScene
{
protected override Ruleset CreateRulesetForSkinProvider() => new CatchRuleset();
}
}

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@ -1,66 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Edit;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests.Editor
{
public class CatchEditorTestSceneContainer : Container
{
[Cached(typeof(Playfield))]
public readonly ScrollingPlayfield Playfield;
protected override Container<Drawable> Content { get; }
public CatchEditorTestSceneContainer()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Width = CatchPlayfield.WIDTH;
Height = 1000;
Padding = new MarginPadding
{
Bottom = 100
};
InternalChildren = new Drawable[]
{
new ScrollingTestContainer(ScrollingDirection.Down)
{
TimeRange = 1000,
RelativeSizeAxes = Axes.Both,
Child = Playfield = new TestCatchPlayfield
{
RelativeSizeAxes = Axes.Both
}
},
new PlayfieldBorder
{
PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Full },
Clock = new FramedClock(new StopwatchClock(true))
},
Content = new Container
{
RelativeSizeAxes = Axes.Both
}
};
}
private class TestCatchPlayfield : CatchEditorPlayfield
{
public TestCatchPlayfield()
: base(new BeatmapDifficulty { CircleSize = 0 })
{
}
}
}
}

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@ -1,79 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Catch.Tests.Editor
{
public abstract class CatchPlacementBlueprintTestScene : PlacementBlueprintTestScene
{
protected const double TIME_SNAP = 100;
protected DrawableCatchHitObject LastObject;
protected new ScrollingHitObjectContainer HitObjectContainer => contentContainer.Playfield.HitObjectContainer;
protected override Container<Drawable> Content => contentContainer;
private readonly CatchEditorTestSceneContainer contentContainer;
protected CatchPlacementBlueprintTestScene()
{
base.Content.Add(contentContainer = new CatchEditorTestSceneContainer());
contentContainer.Playfield.Clock = new FramedClock(new ManualClock());
}
[SetUp]
public void Setup() => Schedule(() =>
{
HitObjectContainer.Clear();
ResetPlacement();
LastObject = null;
});
protected void AddMoveStep(double time, float x) => AddStep($"move to time={time}, x={x}", () =>
{
float y = HitObjectContainer.PositionAtTime(time);
Vector2 pos = HitObjectContainer.ToScreenSpace(new Vector2(x, y + HitObjectContainer.DrawHeight));
InputManager.MoveMouseTo(pos);
});
protected void AddClickStep(MouseButton button) => AddStep($"click {button}", () =>
{
InputManager.Click(button);
});
protected IEnumerable<FruitOutline> FruitOutlines => Content.ChildrenOfType<FruitOutline>();
// Unused because AddHitObject is overriden
protected override Container CreateHitObjectContainer() => new Container();
protected override void AddHitObject(DrawableHitObject hitObject)
{
LastObject = (DrawableCatchHitObject)hitObject;
contentContainer.Playfield.HitObjectContainer.Add(hitObject);
}
protected override SnapResult SnapForBlueprint(PlacementBlueprint blueprint)
{
var result = base.SnapForBlueprint(blueprint);
result.Time = Math.Round(HitObjectContainer.TimeAtScreenSpacePosition(result.ScreenSpacePosition) / TIME_SNAP) * TIME_SNAP;
return result;
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests.Editor
{
public abstract class CatchSelectionBlueprintTestScene : SelectionBlueprintTestScene
{
protected ScrollingHitObjectContainer HitObjectContainer => contentContainer.Playfield.HitObjectContainer;
protected override Container<Drawable> Content => contentContainer;
[Cached(typeof(EditorBeatmap))]
[Cached(typeof(IBeatSnapProvider))]
protected readonly EditorBeatmap EditorBeatmap;
private readonly CatchEditorTestSceneContainer contentContainer;
protected CatchSelectionBlueprintTestScene()
{
var catchBeatmap = new CatchBeatmap
{
BeatmapInfo =
{
Ruleset = new CatchRuleset().RulesetInfo,
}
};
EditorBeatmap = new EditorBeatmap(catchBeatmap) { Difficulty = { CircleSize = 0 } };
EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint
{
BeatLength = 100
});
base.Content.Add(new EditorBeatmapDependencyContainer(EditorBeatmap, new BindableBeatDivisor())
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
EditorBeatmap,
contentContainer = new CatchEditorTestSceneContainer()
},
});
}
protected void AddMouseMoveStep(double time, float x) => AddStep($"move to time={time}, x={x}", () =>
{
float y = HitObjectContainer.PositionAtTime(time);
Vector2 pos = HitObjectContainer.ToScreenSpace(new Vector2(x, y + HitObjectContainer.DrawHeight));
InputManager.MoveMouseTo(pos);
});
private class EditorBeatmapDependencyContainer : Container
{
[Cached]
private readonly EditorClock editorClock;
[Cached]
private readonly BindableBeatDivisor beatDivisor;
public EditorBeatmapDependencyContainer(IBeatmap beatmap, BindableBeatDivisor beatDivisor)
{
editorClock = new EditorClock(beatmap, beatDivisor);
this.beatDivisor = beatDivisor;
}
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Edit.Checks;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Catch.Tests.Editor.Checks
{
[TestFixture]
public class TestCheckBananaShowerGap
{
private CheckBananaShowerGap check;
[SetUp]
public void Setup()
{
check = new CheckBananaShowerGap();
}
[Test]
public void TestAllowedSpinnerGaps()
{
assertOk(mockBeatmap(250, 1000, 1250), DifficultyRating.Easy);
assertOk(mockBeatmap(250, 1000, 1250), DifficultyRating.Normal);
assertOk(mockBeatmap(125, 1000, 1250), DifficultyRating.Hard);
assertOk(mockBeatmap(125, 1000, 1125), DifficultyRating.Insane);
assertOk(mockBeatmap(62, 1000, 1125), DifficultyRating.Expert);
assertOk(mockBeatmap(62, 1000, 1125), DifficultyRating.ExpertPlus);
}
[Test]
public void TestDisallowedSpinnerGapStart()
{
assertTooShortSpinnerStart(mockBeatmap(249, 1000, 1250), DifficultyRating.Easy);
assertTooShortSpinnerStart(mockBeatmap(249, 1000, 1250), DifficultyRating.Normal);
assertTooShortSpinnerStart(mockBeatmap(124, 1000, 1250), DifficultyRating.Hard);
assertTooShortSpinnerStart(mockBeatmap(124, 1000, 1250), DifficultyRating.Insane);
assertTooShortSpinnerStart(mockBeatmap(61, 1000, 1250), DifficultyRating.Expert);
assertTooShortSpinnerStart(mockBeatmap(61, 1000, 1250), DifficultyRating.ExpertPlus);
}
[Test]
public void TestDisallowedSpinnerGapEnd()
{
assertTooShortSpinnerEnd(mockBeatmap(250, 1000, 1249), DifficultyRating.Easy);
assertTooShortSpinnerEnd(mockBeatmap(250, 1000, 1249), DifficultyRating.Normal);
assertTooShortSpinnerEnd(mockBeatmap(125, 1000, 1249), DifficultyRating.Hard);
assertTooShortSpinnerEnd(mockBeatmap(125, 1000, 1124), DifficultyRating.Insane);
assertTooShortSpinnerEnd(mockBeatmap(62, 1000, 1124), DifficultyRating.Expert);
assertTooShortSpinnerEnd(mockBeatmap(62, 1000, 1124), DifficultyRating.ExpertPlus);
}
[Test]
public void TestConsecutiveSpinners()
{
var spinnerConsecutiveBeatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new BananaShower { StartTime = 0, EndTime = 100, X = 0 },
new BananaShower { StartTime = 101, EndTime = 200, X = 0 },
new BananaShower { StartTime = 201, EndTime = 300, X = 0 }
}
};
assertOk(spinnerConsecutiveBeatmap, DifficultyRating.Easy);
assertOk(spinnerConsecutiveBeatmap, DifficultyRating.Normal);
assertOk(spinnerConsecutiveBeatmap, DifficultyRating.Hard);
assertOk(spinnerConsecutiveBeatmap, DifficultyRating.Insane);
assertOk(spinnerConsecutiveBeatmap, DifficultyRating.Expert);
assertOk(spinnerConsecutiveBeatmap, DifficultyRating.ExpertPlus);
}
private Beatmap<HitObject> mockBeatmap(double bananaShowerStart, double bananaShowerEnd, double nextFruitStart)
{
return new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new Fruit { StartTime = 0, X = 0 },
new BananaShower { StartTime = bananaShowerStart, EndTime = bananaShowerEnd, X = 0 },
new Fruit { StartTime = nextFruitStart, X = 0 }
}
};
}
private void assertOk(IBeatmap beatmap, DifficultyRating difficultyRating)
{
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), difficultyRating);
Assert.That(check.Run(context), Is.Empty);
}
private void assertTooShortSpinnerStart(IBeatmap beatmap, DifficultyRating difficultyRating)
{
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), difficultyRating);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.All(issue => issue.Template is CheckBananaShowerGap.IssueTemplateBananaShowerStartGap));
}
private void assertTooShortSpinnerEnd(IBeatmap beatmap, DifficultyRating difficultyRating)
{
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), difficultyRating);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.All(issue => issue.Template is CheckBananaShowerGap.IssueTemplateBananaShowerEndGap));
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Edit.Blueprints;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK.Input;
namespace osu.Game.Rulesets.Catch.Tests.Editor
{
public class TestSceneBananaShowerPlacementBlueprint : CatchPlacementBlueprintTestScene
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableBananaShower((BananaShower)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new BananaShowerPlacementBlueprint();
protected override void AddHitObject(DrawableHitObject hitObject)
{
// Create nested bananas (but positions are not randomized because beatmap processing is not done).
hitObject.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
base.AddHitObject(hitObject);
}
[Test]
public void TestBasicPlacement()
{
const double start_time = 100;
const double end_time = 500;
AddMoveStep(start_time, 0);
AddClickStep(MouseButton.Left);
AddMoveStep(end_time, 0);
AddClickStep(MouseButton.Right);
AddAssert("banana shower is placed", () => LastObject is DrawableBananaShower);
AddAssert("start time is correct", () => Precision.AlmostEquals(LastObject.HitObject.StartTime, start_time));
AddAssert("end time is correct", () => Precision.AlmostEquals(LastObject.HitObject.GetEndTime(), end_time));
}
[Test]
public void TestReversePlacement()
{
const double start_time = 100;
const double end_time = 500;
AddMoveStep(end_time, 0);
AddClickStep(MouseButton.Left);
AddMoveStep(start_time, 0);
AddAssert("duration is positive", () => ((BananaShower)CurrentBlueprint.HitObject).Duration > 0);
AddClickStep(MouseButton.Right);
AddAssert("start time is correct", () => Precision.AlmostEquals(LastObject.HitObject.StartTime, start_time));
AddAssert("end time is correct", () => Precision.AlmostEquals(LastObject.HitObject.GetEndTime(), end_time));
}
[Test]
public void TestFinishWithZeroDuration()
{
AddMoveStep(100, 0);
AddClickStep(MouseButton.Left);
AddClickStep(MouseButton.Right);
AddAssert("banana shower is not placed", () => LastObject == null);
AddAssert("state is waiting", () => CurrentBlueprint?.PlacementActive == PlacementBlueprint.PlacementState.Waiting);
}
[Test]
public void TestOpacity()
{
AddMoveStep(100, 0);
AddClickStep(MouseButton.Left);
AddUntilStep("outline is semitransparent", () => Precision.DefinitelyBigger(1, timeSpanOutline.Alpha));
AddMoveStep(200, 0);
AddUntilStep("outline is opaque", () => Precision.AlmostEquals(timeSpanOutline.Alpha, 1));
AddMoveStep(100, 0);
AddUntilStep("outline is semitransparent", () => Precision.DefinitelyBigger(1, timeSpanOutline.Alpha));
}
private TimeSpanOutline timeSpanOutline => Content.ChildrenOfType<TimeSpanOutline>().Single();
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Edit;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests.Editor
{
public class TestSceneCatchDistanceSnapGrid : OsuManualInputManagerTestScene
{
private readonly ManualClock manualClock = new ManualClock();
[Cached(typeof(Playfield))]
private readonly CatchPlayfield playfield;
private ScrollingHitObjectContainer hitObjectContainer => playfield.HitObjectContainer;
private readonly CatchDistanceSnapGrid distanceGrid;
private readonly FruitOutline fruitOutline;
private readonly Fruit fruit = new Fruit();
public TestSceneCatchDistanceSnapGrid()
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Width = 500,
Children = new Drawable[]
{
new ScrollingTestContainer(ScrollingDirection.Down)
{
RelativeSizeAxes = Axes.Both,
Child = playfield = new CatchPlayfield(new BeatmapDifficulty())
{
RelativeSizeAxes = Axes.Both,
Clock = new FramedClock(manualClock)
}
},
distanceGrid = new CatchDistanceSnapGrid(new double[] { 0, -1, 1 }),
fruitOutline = new FruitOutline()
},
};
}
protected override void Update()
{
base.Update();
distanceGrid.StartTime = 100;
distanceGrid.StartX = 250;
Vector2 screenSpacePosition = InputManager.CurrentState.Mouse.Position;
var result = distanceGrid.GetSnappedPosition(screenSpacePosition);
if (result != null)
{
fruit.OriginalX = hitObjectContainer.ToLocalSpace(result.ScreenSpacePosition).X;
if (result.Time != null)
fruit.StartTime = result.Time.Value;
}
fruitOutline.Position = CatchHitObjectUtils.GetStartPosition(hitObjectContainer, fruit);
fruitOutline.UpdateFrom(fruit);
}
protected override bool OnScroll(ScrollEvent e)
{
manualClock.CurrentTime -= e.ScrollDelta.Y * 50;
return true;
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests.Editor
{
[TestFixture]
public class TestSceneEditor : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new CatchRuleset();
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Edit.Blueprints;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK.Input;
namespace osu.Game.Rulesets.Catch.Tests.Editor
{
public class TestSceneFruitPlacementBlueprint : CatchPlacementBlueprintTestScene
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableFruit((Fruit)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new FruitPlacementBlueprint();
[Test]
public void TestFruitPlacementPosition()
{
const double time = 300;
const float x = CatchPlayfield.CENTER_X;
AddMoveStep(time, x);
AddClickStep(MouseButton.Left);
AddAssert("outline position is correct", () =>
{
var outline = FruitOutlines.Single();
return Precision.AlmostEquals(outline.X, x) &&
Precision.AlmostEquals(outline.Y, HitObjectContainer.PositionAtTime(time));
});
AddAssert("fruit time is correct", () => Precision.AlmostEquals(LastObject.StartTimeBindable.Value, time));
AddAssert("fruit position is correct", () => Precision.AlmostEquals(LastObject.X, x));
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Edit.Blueprints;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK.Input;
namespace osu.Game.Rulesets.Catch.Tests.Editor
{
public class TestSceneJuiceStreamPlacementBlueprint : CatchPlacementBlueprintTestScene
{
private const double velocity_factor = 0.5;
private JuiceStream lastObject => LastObject?.HitObject as JuiceStream;
protected override IBeatmap GetPlayableBeatmap()
{
var playable = base.GetPlayableBeatmap();
playable.Difficulty.SliderTickRate = 5;
playable.Difficulty.SliderMultiplier = velocity_factor * 10;
return playable;
}
[Test]
public void TestBasicPlacement()
{
double[] times = { 300, 800 };
float[] positions = { 100, 200 };
addPlacementSteps(times, positions);
AddAssert("juice stream is placed", () => lastObject != null);
AddAssert("start time is correct", () => Precision.AlmostEquals(lastObject.StartTime, times[0]));
AddAssert("end time is correct", () => Precision.AlmostEquals(lastObject.EndTime, times[1]));
AddAssert("start position is correct", () => Precision.AlmostEquals(lastObject.OriginalX, positions[0]));
AddAssert("end position is correct", () => Precision.AlmostEquals(lastObject.EndX, positions[1]));
AddAssert("default slider velocity", () => lastObject.DifficultyControlPoint.SliderVelocityBindable.IsDefault);
}
[Test]
public void TestEmptyNotCommitted()
{
addMoveAndClickSteps(100, 100);
addMoveAndClickSteps(100, 100);
addMoveAndClickSteps(100, 100, true);
AddAssert("juice stream not placed", () => lastObject == null);
}
[Test]
public void TestMultipleSegments()
{
double[] times = { 100, 300, 500, 700 };
float[] positions = { 100, 150, 100, 100 };
addPlacementSteps(times, positions);
AddAssert("has 4 vertices", () => lastObject.Path.ControlPoints.Count == 4);
addPathCheckStep(times, positions);
}
[Test]
public void TestSliderVelocityChange()
{
double[] times = { 100, 300 };
float[] positions = { 200, 500 };
addPlacementSteps(times, positions);
addPathCheckStep(times, positions);
AddAssert("slider velocity changed", () => !lastObject.DifficultyControlPoint.SliderVelocityBindable.IsDefault);
}
[Test]
public void TestClampedPositionIsRestored()
{
double[] times = { 100, 300, 500 };
float[] positions = { 200, 200, -3000, 250 };
addMoveAndClickSteps(times[0], positions[0]);
addMoveAndClickSteps(times[1], positions[1]);
AddMoveStep(times[2], positions[2]);
addMoveAndClickSteps(times[2], positions[3], true);
addPathCheckStep(times, new float[] { 200, 200, 250 });
}
[Test]
public void TestOutOfOrder()
{
double[] times = { 100, 700, 500, 300 };
float[] positions = { 100, 200, 150, 50 };
addPlacementSteps(times, positions);
addPathCheckStep(times, positions);
}
[Test]
public void TestMoveBeforeFirstVertex()
{
double[] times = { 300, 500, 100 };
float[] positions = { 100, 100, 100 };
addPlacementSteps(times, positions);
AddAssert("start time is correct", () => Precision.AlmostEquals(lastObject.StartTime, times[0]));
AddAssert("end time is correct", () => Precision.AlmostEquals(lastObject.EndTime, times[1], 1e-3));
}
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableJuiceStream((JuiceStream)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new JuiceStreamPlacementBlueprint();
private void addMoveAndClickSteps(double time, float position, bool end = false)
{
AddMoveStep(time, position);
AddClickStep(end ? MouseButton.Right : MouseButton.Left);
}
private void addPlacementSteps(double[] times, float[] positions)
{
for (int i = 0; i < times.Length; i++)
addMoveAndClickSteps(times[i], positions[i], i == times.Length - 1);
}
private void addPathCheckStep(double[] times, float[] positions) => AddStep("assert path is correct", () =>
Assert.That(getPositions(times), Is.EqualTo(positions).Within(Precision.FLOAT_EPSILON)));
private float[] getPositions(IEnumerable<double> times)
{
JuiceStream hitObject = lastObject.AsNonNull();
return times
.Select(time => (time - hitObject.StartTime) * hitObject.Velocity)
.Select(distance => hitObject.EffectiveX + hitObject.Path.PositionAt(distance / hitObject.Distance).X)
.ToArray();
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Edit.Blueprints;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Catch.Tests.Editor
{
public class TestSceneJuiceStreamSelectionBlueprint : CatchSelectionBlueprintTestScene
{
private JuiceStream hitObject;
private readonly ManualClock manualClock = new ManualClock();
[SetUp]
public void SetUp() => Schedule(() =>
{
EditorBeatmap.Clear();
Content.Clear();
manualClock.CurrentTime = 0;
Content.Clock = new FramedClock(manualClock);
InputManager.ReleaseButton(MouseButton.Left);
InputManager.ReleaseKey(Key.ShiftLeft);
InputManager.ReleaseKey(Key.ControlLeft);
});
[Test]
public void TestBasicComponentLayout()
{
double[] times = { 100, 300, 500 };
float[] positions = { 100, 200, 100 };
addBlueprintStep(times, positions);
for (int i = 0; i < times.Length; i++)
addVertexCheckStep(times.Length, i, times[i], positions[i]);
AddAssert("correct outline count", () =>
{
int expected = hitObject.NestedHitObjects.Count(h => !(h is TinyDroplet));
return this.ChildrenOfType<FruitOutline>().Count() == expected;
});
AddAssert("correct vertex piece count", () =>
this.ChildrenOfType<VertexPiece>().Count() == times.Length);
AddAssert("first vertex is semitransparent", () =>
Precision.DefinitelyBigger(1, this.ChildrenOfType<VertexPiece>().First().Alpha));
}
[Test]
public void TestVertexDrag()
{
double[] times = { 100, 400, 700 };
float[] positions = { 100, 100, 100 };
addBlueprintStep(times, positions);
addDragStartStep(times[1], positions[1]);
AddMouseMoveStep(500, 150);
addVertexCheckStep(3, 1, 500, 150);
addDragEndStep();
addDragStartStep(times[2], positions[2]);
AddMouseMoveStep(300, 50);
addVertexCheckStep(3, 1, 300, 50);
addVertexCheckStep(3, 2, 500, 150);
AddMouseMoveStep(-100, 100);
addVertexCheckStep(3, 1, times[0], positions[0]);
}
[Test]
public void TestMultipleDrag()
{
double[] times = { 100, 300, 500, 700 };
float[] positions = { 100, 100, 100, 100 };
addBlueprintStep(times, positions);
AddMouseMoveStep(times[1], positions[1]);
AddStep("press left", () => InputManager.PressButton(MouseButton.Left));
AddStep("release left", () => InputManager.ReleaseButton(MouseButton.Left));
AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft));
addDragStartStep(times[2], positions[2]);
AddMouseMoveStep(times[2] - 50, positions[2] - 50);
addVertexCheckStep(4, 1, times[1] - 50, positions[1] - 50);
addVertexCheckStep(4, 2, times[2] - 50, positions[2] - 50);
}
[Test]
public void TestSliderVelocityChange()
{
double[] times = { 100, 300 };
float[] positions = { 200, 300 };
addBlueprintStep(times, positions);
AddAssert("default slider velocity", () => hitObject.DifficultyControlPoint.SliderVelocityBindable.IsDefault);
addDragStartStep(times[1], positions[1]);
AddMouseMoveStep(times[1], 400);
AddAssert("slider velocity changed", () => !hitObject.DifficultyControlPoint.SliderVelocityBindable.IsDefault);
}
[Test]
public void TestScrollWhileDrag()
{
double[] times = { 300, 500 };
float[] positions = { 100, 100 };
addBlueprintStep(times, positions);
addDragStartStep(times[1], positions[1]);
// This mouse move is necessary to start drag and capture the input.
AddMouseMoveStep(times[1], positions[1] + 50);
AddStep("scroll playfield", () => manualClock.CurrentTime += 200);
AddMouseMoveStep(times[1] + 200, positions[1] + 100);
addVertexCheckStep(2, 1, times[1] + 200, positions[1] + 100);
}
[Test]
public void TestUpdateFromHitObject()
{
double[] times = { 100, 300 };
float[] positions = { 200, 200 };
addBlueprintStep(times, positions);
AddStep("update hit object path", () =>
{
hitObject.Path = new SliderPath(PathType.PerfectCurve, new[]
{
Vector2.Zero,
new Vector2(100, 100),
new Vector2(0, 200),
});
EditorBeatmap.Update(hitObject);
});
AddAssert("path is updated", () => getVertices().Count > 2);
}
[Test]
public void TestAddVertex()
{
double[] times = { 100, 700 };
float[] positions = { 200, 200 };
addBlueprintStep(times, positions, 0.2);
addAddVertexSteps(500, 150);
addVertexCheckStep(3, 1, 500, 150);
addAddVertexSteps(90, 200);
addVertexCheckStep(4, 1, times[0], positions[0]);
addAddVertexSteps(750, 180);
addVertexCheckStep(5, 4, 750, 180);
AddAssert("duration is changed", () => Precision.AlmostEquals(hitObject.Duration, 800 - times[0], 1e-3));
}
[Test]
public void TestDeleteVertex()
{
double[] times = { 100, 300, 500 };
float[] positions = { 100, 200, 150 };
addBlueprintStep(times, positions);
addDeleteVertexSteps(times[1], positions[1]);
addVertexCheckStep(2, 1, times[2], positions[2]);
// The first vertex cannot be deleted.
addDeleteVertexSteps(times[0], positions[0]);
addVertexCheckStep(2, 0, times[0], positions[0]);
addDeleteVertexSteps(times[2], positions[2]);
addVertexCheckStep(1, 0, times[0], positions[0]);
}
[Test]
public void TestVertexResampling()
{
addBlueprintStep(100, 100, new SliderPath(PathType.PerfectCurve, new[]
{
Vector2.Zero,
new Vector2(100, 100),
new Vector2(50, 200),
}), 0.5);
AddAssert("1 vertex per 1 nested HO", () => getVertices().Count == hitObject.NestedHitObjects.Count);
AddAssert("slider path not yet changed", () => hitObject.Path.ControlPoints[0].Type == PathType.PerfectCurve);
addAddVertexSteps(150, 150);
AddAssert("slider path change to linear", () => hitObject.Path.ControlPoints[0].Type == PathType.Linear);
}
private void addBlueprintStep(double time, float x, SliderPath sliderPath, double velocity) => AddStep("add selection blueprint", () =>
{
hitObject = new JuiceStream
{
StartTime = time,
X = x,
Path = sliderPath,
};
EditorBeatmap.Difficulty.SliderMultiplier = velocity;
EditorBeatmap.Add(hitObject);
EditorBeatmap.Update(hitObject);
Assert.That(hitObject.Velocity, Is.EqualTo(velocity));
AddBlueprint(new JuiceStreamSelectionBlueprint(hitObject));
});
private void addBlueprintStep(double[] times, float[] positions, double velocity = 0.5)
{
var path = new JuiceStreamPath();
for (int i = 1; i < times.Length; i++)
path.Add(times[i] - times[0], positions[i] - positions[0]);
var sliderPath = new SliderPath();
path.ConvertToSliderPath(sliderPath, 0, velocity);
addBlueprintStep(times[0], positions[0], sliderPath, velocity);
}
private IReadOnlyList<JuiceStreamPathVertex> getVertices() => this.ChildrenOfType<EditablePath>().Single().Vertices;
private void addVertexCheckStep(int count, int index, double time, float x) => AddAssert($"vertex {index} of {count} at {time}, {x}", () =>
{
double expectedTime = time - hitObject.StartTime;
float expectedX = x - hitObject.OriginalX;
var vertices = getVertices();
return vertices.Count == count &&
Precision.AlmostEquals(vertices[index].Time, expectedTime, 1e-3) &&
Precision.AlmostEquals(vertices[index].X, expectedX);
});
private void addDragStartStep(double time, float x)
{
AddMouseMoveStep(time, x);
AddStep("start dragging", () => InputManager.PressButton(MouseButton.Left));
}
private void addDragEndStep() => AddStep("end dragging", () => InputManager.ReleaseButton(MouseButton.Left));
private void addAddVertexSteps(double time, float x)
{
AddMouseMoveStep(time, x);
AddStep("add vertex", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
}
private void addDeleteVertexSteps(double time, float x)
{
AddMouseMoveStep(time, x);
AddStep("delete vertex", () =>
{
InputManager.PressKey(Key.ShiftLeft);
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.ShiftLeft);
});
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class JuiceStreamPathTest
{
[TestCase(1e3, true, false)]
// When the coordinates are large, the slope invariant fails within the specified absolute allowance due to the floating-number precision.
[TestCase(1e9, false, false)]
// Using discrete values sometimes discover more edge cases.
[TestCase(10, true, true)]
public void TestRandomInsertSetPosition(double scale, bool checkSlope, bool integralValues)
{
var rng = new Random(1);
var path = new JuiceStreamPath();
for (int iteration = 0; iteration < 100000; iteration++)
{
if (rng.Next(10) == 0)
path.Clear();
int vertexCount = path.Vertices.Count;
switch (rng.Next(2))
{
case 0:
{
double time = rng.NextDouble() * scale * 2 - scale;
if (integralValues)
time = Math.Round(time);
float oldX = path.PositionAtTime(time);
int index = path.InsertVertex(time);
Assert.That(path.Vertices.Count, Is.EqualTo(vertexCount + 1));
Assert.That(path.Vertices[index].Time, Is.EqualTo(time));
Assert.That(path.Vertices[index].X, Is.EqualTo(oldX));
break;
}
case 1:
{
int index = rng.Next(path.Vertices.Count);
double time = path.Vertices[index].Time;
float newX = (float)(rng.NextDouble() * scale * 2 - scale);
if (integralValues)
newX = MathF.Round(newX);
path.SetVertexPosition(index, newX);
Assert.That(path.Vertices.Count, Is.EqualTo(vertexCount));
Assert.That(path.Vertices[index].Time, Is.EqualTo(time));
Assert.That(path.Vertices[index].X, Is.EqualTo(newX));
break;
}
}
assertInvariants(path.Vertices);
}
}
[Test]
public void TestRemoveVertices()
{
var path = new JuiceStreamPath();
path.Add(10, 5);
path.Add(20, -5);
int removeCount = path.RemoveVertices((v, i) => v.Time == 10 && i == 1);
Assert.That(removeCount, Is.EqualTo(1));
Assert.That(path.Vertices, Is.EqualTo(new[]
{
new JuiceStreamPathVertex(0, 0),
new JuiceStreamPathVertex(20, -5)
}));
removeCount = path.RemoveVertices((_, i) => i == 0);
Assert.That(removeCount, Is.EqualTo(1));
Assert.That(path.Vertices, Is.EqualTo(new[]
{
new JuiceStreamPathVertex(20, -5)
}));
removeCount = path.RemoveVertices((_, i) => true);
Assert.That(removeCount, Is.EqualTo(1));
Assert.That(path.Vertices, Is.EqualTo(new[]
{
new JuiceStreamPathVertex()
}));
}
[Test]
public void TestResampleVertices()
{
var path = new JuiceStreamPath();
path.Add(-100, -10);
path.Add(100, 50);
path.ResampleVertices(new double[]
{
-50,
0,
70,
120
});
Assert.That(path.Vertices, Is.EqualTo(new[]
{
new JuiceStreamPathVertex(-100, -10),
new JuiceStreamPathVertex(-50, -5),
new JuiceStreamPathVertex(0, 0),
new JuiceStreamPathVertex(70, 35),
new JuiceStreamPathVertex(100, 50),
new JuiceStreamPathVertex(100, 50),
}));
path.Clear();
path.SetVertexPosition(0, 10);
path.ResampleVertices(Array.Empty<double>());
Assert.That(path.Vertices, Is.EqualTo(new[]
{
new JuiceStreamPathVertex(0, 10)
}));
}
[TestCase(10)]
[TestCase(0.1)]
public void TestRandomConvertFromSliderPath(double velocity)
{
var rng = new Random(1);
var path = new JuiceStreamPath();
var sliderPath = new SliderPath();
for (int iteration = 0; iteration < 10000; iteration++)
{
sliderPath.ControlPoints.Clear();
do
{
int start = sliderPath.ControlPoints.Count;
do
{
float x = (float)(rng.NextDouble() * 1e3);
float y = (float)(rng.NextDouble() * 1e3);
sliderPath.ControlPoints.Add(new PathControlPoint(new Vector2(x, y)));
} while (rng.Next(2) != 0);
int length = sliderPath.ControlPoints.Count - start + 1;
sliderPath.ControlPoints[start].Type = length <= 2 ? PathType.Linear : length == 3 ? PathType.PerfectCurve : PathType.Bezier;
} while (rng.Next(3) != 0);
if (rng.Next(5) == 0)
sliderPath.ExpectedDistance.Value = rng.NextDouble() * 3e3;
else
sliderPath.ExpectedDistance.Value = null;
path.ConvertFromSliderPath(sliderPath, velocity);
Assert.That(path.Vertices[0].Time, Is.EqualTo(0));
Assert.That(path.Duration * velocity, Is.EqualTo(sliderPath.Distance).Within(1e-3));
assertInvariants(path.Vertices);
double[] sampleTimes = Enumerable.Range(0, 10)
.Select(_ => rng.NextDouble() * sliderPath.Distance / velocity)
.ToArray();
foreach (double time in sampleTimes)
{
float expected = sliderPath.PositionAt(time * velocity / sliderPath.Distance).X;
Assert.That(path.PositionAtTime(time), Is.EqualTo(expected).Within(1e-3));
}
path.ResampleVertices(sampleTimes);
assertInvariants(path.Vertices);
foreach (double time in sampleTimes)
{
float expected = sliderPath.PositionAt(time * velocity / sliderPath.Distance).X;
Assert.That(path.PositionAtTime(time), Is.EqualTo(expected).Within(1e-3));
}
}
}
[Test]
public void TestRandomConvertToSliderPath()
{
var rng = new Random(1);
var path = new JuiceStreamPath();
var sliderPath = new SliderPath();
for (int iteration = 0; iteration < 10000; iteration++)
{
path.Clear();
do
{
double time = rng.NextDouble() * 1e3;
float x = (float)(rng.NextDouble() * 1e3);
path.Add(time, x);
} while (rng.Next(5) != 0);
float sliderStartY = (float)(rng.NextDouble() * JuiceStreamPath.OSU_PLAYFIELD_HEIGHT);
double requiredVelocity = path.ComputeRequiredVelocity();
double velocity = Math.Clamp(requiredVelocity, 1, 100);
path.ConvertToSliderPath(sliderPath, sliderStartY, velocity);
foreach (var point in sliderPath.ControlPoints)
{
Assert.That(point.Type, Is.EqualTo(PathType.Linear).Or.Null);
Assert.That(sliderStartY + point.Position.Y, Is.InRange(0, JuiceStreamPath.OSU_PLAYFIELD_HEIGHT));
}
Assert.That(sliderPath.ControlPoints[0].Position.X, Is.EqualTo(path.Vertices[0].X));
// The path is preserved only if required velocity is used.
if (velocity < requiredVelocity) continue;
Assert.That(sliderPath.Distance / velocity, Is.EqualTo(path.Duration).Within(1e-3));
for (int i = 0; i < 10; i++)
{
double time = rng.NextDouble() * path.Duration;
float expected = path.PositionAtTime(time);
Assert.That(sliderPath.PositionAt(time * velocity / sliderPath.Distance).X, Is.EqualTo(expected).Within(3e-3));
}
}
}
[Test]
public void TestInvalidation()
{
var path = new JuiceStreamPath();
Assert.That(path.InvalidationID, Is.EqualTo(1));
int previousId = path.InvalidationID;
path.InsertVertex(10);
checkNewId();
path.SetVertexPosition(1, 5);
checkNewId();
path.Add(20, 0);
checkNewId();
path.RemoveVertices((v, _) => v.Time == 20);
checkNewId();
path.ResampleVertices(new double[] { 5, 10, 15 });
checkNewId();
path.Clear();
checkNewId();
path.ConvertFromSliderPath(new SliderPath(), 1);
checkNewId();
void checkNewId()
{
Assert.That(path.InvalidationID, Is.Not.EqualTo(previousId));
previousId = path.InvalidationID;
}
}
private void assertInvariants(IReadOnlyList<JuiceStreamPathVertex> vertices)
{
Assert.That(vertices, Is.Not.Empty);
for (int i = 0; i < vertices.Count; i++)
{
Assert.That(double.IsFinite(vertices[i].Time));
Assert.That(float.IsFinite(vertices[i].X));
}
for (int i = 1; i < vertices.Count; i++)
{
Assert.That(vertices[i].Time, Is.GreaterThanOrEqualTo(vertices[i - 1].Time));
}
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests.Mods
{
[TestFixture]
public class CatchModMirrorTest
{
[Test]
public void TestModMirror()
{
IBeatmap original = createBeatmap(false);
IBeatmap mirrored = createBeatmap(true);
assertEffectivePositionsMirrored(original, mirrored);
}
private static IBeatmap createBeatmap(bool withMirrorMod)
{
var beatmap = createRawBeatmap();
var mirrorMod = new CatchModMirror();
var beatmapProcessor = new CatchBeatmapProcessor(beatmap);
beatmapProcessor.PreProcess();
foreach (var hitObject in beatmap.HitObjects)
hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
beatmapProcessor.PostProcess();
if (withMirrorMod)
mirrorMod.ApplyToBeatmap(beatmap);
return beatmap;
}
private static IBeatmap createRawBeatmap() => new Beatmap
{
HitObjects = new List<HitObject>
{
new Fruit
{
OriginalX = 150,
StartTime = 0
},
new Fruit
{
OriginalX = 450,
StartTime = 500
},
new JuiceStream
{
OriginalX = 250,
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(new Vector2(-100, 1)),
new PathControlPoint(new Vector2(0, 2)),
new PathControlPoint(new Vector2(100, 3)),
new PathControlPoint(new Vector2(0, 4))
}
},
StartTime = 1000,
},
new BananaShower
{
StartTime = 5000,
Duration = 5000
}
}
};
private static void assertEffectivePositionsMirrored(IBeatmap original, IBeatmap mirrored)
{
if (original.HitObjects.Count != mirrored.HitObjects.Count)
Assert.Fail($"Top-level object count mismatch (original: {original.HitObjects.Count}, mirrored: {mirrored.HitObjects.Count})");
for (int i = 0; i < original.HitObjects.Count; ++i)
{
var originalObject = (CatchHitObject)original.HitObjects[i];
var mirroredObject = (CatchHitObject)mirrored.HitObjects[i];
// banana showers themselves are exempt, as we only really care about their nested bananas' positions.
if (!effectivePositionMirrored(originalObject, mirroredObject) && !(originalObject is BananaShower))
Assert.Fail($"{originalObject.GetType().Name} at time {originalObject.StartTime} is not mirrored ({printEffectivePositions(originalObject, mirroredObject)})");
if (originalObject.NestedHitObjects.Count != mirroredObject.NestedHitObjects.Count)
Assert.Fail($"{originalObject.GetType().Name} nested object count mismatch (original: {originalObject.NestedHitObjects.Count}, mirrored: {mirroredObject.NestedHitObjects.Count})");
for (int j = 0; j < originalObject.NestedHitObjects.Count; ++j)
{
var originalNested = (CatchHitObject)originalObject.NestedHitObjects[j];
var mirroredNested = (CatchHitObject)mirroredObject.NestedHitObjects[j];
if (!effectivePositionMirrored(originalNested, mirroredNested))
Assert.Fail($"{originalObject.GetType().Name}'s nested {originalNested.GetType().Name} at time {originalObject.StartTime} is not mirrored ({printEffectivePositions(originalNested, mirroredNested)})");
}
}
}
private static string printEffectivePositions(CatchHitObject original, CatchHitObject mirrored)
=> $"original X: {original.EffectiveX}, mirrored X is: {mirrored.EffectiveX}, mirrored X should be: {CatchPlayfield.WIDTH - original.EffectiveX}";
private static bool effectivePositionMirrored(CatchHitObject original, CatchHitObject mirrored)
=> Precision.AlmostEquals(original.EffectiveX, CatchPlayfield.WIDTH - mirrored.EffectiveX);
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests.Mods
{
public class TestSceneCatchModNoScope : ModTestScene
{
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
[Test]
public void TestVisibleDuringBreak()
{
CreateModTest(new ModTestData
{
Mod = new CatchModNoScope
{
HiddenComboCount = { Value = 0 },
},
Autoplay = true,
PassCondition = () => true,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Fruit
{
X = CatchPlayfield.CENTER_X,
StartTime = 1000,
},
new Fruit
{
X = CatchPlayfield.CENTER_X,
StartTime = 5000,
}
},
Breaks = new List<BreakPeriod>
{
new BreakPeriod(2000, 4000),
}
}
});
AddUntilStep("wait for catcher to hide", () => catcherAlphaAlmostEquals(0));
AddUntilStep("wait for start of break", isBreak);
AddUntilStep("wait for catcher to show", () => catcherAlphaAlmostEquals(1));
AddUntilStep("wait for end of break", () => !isBreak());
AddUntilStep("wait for catcher to hide", () => catcherAlphaAlmostEquals(0));
}
[Test]
public void TestVisibleAfterComboBreak()
{
CreateModTest(new ModTestData
{
Mod = new CatchModNoScope
{
HiddenComboCount = { Value = 2 },
},
Autoplay = true,
PassCondition = () => true,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Fruit
{
X = 0,
StartTime = 1000,
},
new Fruit
{
X = CatchPlayfield.CENTER_X,
StartTime = 3000,
},
new Fruit
{
X = CatchPlayfield.WIDTH,
StartTime = 5000,
},
}
}
});
AddAssert("catcher must start visible", () => catcherAlphaAlmostEquals(1));
AddUntilStep("wait for combo", () => Player.ScoreProcessor.Combo.Value >= 2);
AddAssert("catcher must dim after combo", () => !catcherAlphaAlmostEquals(1));
AddStep("break combo", () => Player.ScoreProcessor.Combo.Value = 0);
AddUntilStep("wait for catcher to show", () => catcherAlphaAlmostEquals(1));
}
private bool isBreak() => Player.IsBreakTime.Value;
private bool catcherAlphaAlmostEquals(float alpha)
{
var playfield = (CatchPlayfield)Player.DrawableRuleset.Playfield;
return Precision.AlmostEquals(playfield.CatcherArea.Alpha, alpha);
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests.Mods
{
public class TestSceneCatchModPerfect : ModPerfectTestScene
{
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
public TestSceneCatchModPerfect()
: base(new CatchModPerfect())
{
}
[TestCase(false)]
[TestCase(true)]
public void TestBananaShower(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new BananaShower { StartTime = 1000, EndTime = 3000 }, false), shouldMiss);
[TestCase(false)]
[TestCase(true)]
public void TestFruit(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Fruit { StartTime = 1000 }), shouldMiss);
[TestCase(false)]
[TestCase(true)]
public void TestJuiceStream(bool shouldMiss)
{
var stream = new JuiceStream
{
StartTime = 1000,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(100, 0),
})
};
CreateHitObjectTest(new HitObjectTestData(stream), shouldMiss);
}
// We only care about testing misses, hits are tested via JuiceStream
[TestCase(true)]
public void TestDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Droplet { StartTime = 1000 }), shouldMiss);
// We only care about testing misses, hits are tested via JuiceStream
[TestCase(true)]
public void TestTinyDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new TinyDroplet { StartTime = 1000 }), shouldMiss);
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests.Mods
{
public class TestSceneCatchModRelax : ModTestScene
{
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
[Test]
public void TestModRelax() => CreateModTest(new ModTestData
{
Mod = new CatchModRelax(),
Autoplay = false,
PassCondition = passCondition,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Fruit
{
X = CatchPlayfield.CENTER_X,
StartTime = 0
},
new Fruit
{
X = 0,
StartTime = 1000
},
new Fruit
{
X = CatchPlayfield.WIDTH,
StartTime = 2000
},
new JuiceStream
{
X = CatchPlayfield.CENTER_X,
StartTime = 3000,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, Vector2.UnitY * 200 })
}
}
}
});
private bool passCondition()
{
var playfield = this.ChildrenOfType<CatchPlayfield>().Single();
switch (Player.ScoreProcessor.Combo.Value)
{
case 0:
InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre);
break;
case 1:
InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.BottomLeft);
break;
case 2:
InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.BottomRight);
break;
case 3:
InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre);
break;
}
return Player.ScoreProcessor.Combo.Value >= 6;
}
}
}

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[General]
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