Implement SpotlightsLayout

This commit is contained in:
Andrei Zavatski
2020-02-11 01:44:56 +03:00
parent ed6a35cb9f
commit b04a4b5c8a
5 changed files with 249 additions and 62 deletions

View File

@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Rankings;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneSpotlightsLayout : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(SpotlightsLayout),
typeof(SpotlightSelector),
};
protected override bool UseOnlineAPI => true;
[Cached]
private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Green);
public TestSceneSpotlightsLayout()
{
var ruleset = new Bindable<RulesetInfo>(new OsuRuleset().RulesetInfo);
Add(new BasicScrollContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Width = 0.8f,
Child = new SpotlightsLayout
{
Ruleset = { BindTarget = ruleset }
}
});
AddStep("Osu ruleset", () => ruleset.Value = new OsuRuleset().RulesetInfo);
AddStep("Mania ruleset", () => ruleset.Value = new ManiaRuleset().RulesetInfo);
AddStep("Taiko ruleset", () => ruleset.Value = new TaikoRuleset().RulesetInfo);
AddStep("Catch ruleset", () => ruleset.Value = new CatchRuleset().RulesetInfo);
}
}
}