mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 16:59:53 +09:00
Implement SpotlightsLayout
This commit is contained in:
55
osu.Game.Tests/Visual/Online/TestSceneSpotlightsLayout.cs
Normal file
55
osu.Game.Tests/Visual/Online/TestSceneSpotlightsLayout.cs
Normal file
@ -0,0 +1,55 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneSpotlightsLayout : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(SpotlightsLayout),
|
||||
typeof(SpotlightSelector),
|
||||
};
|
||||
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Green);
|
||||
|
||||
public TestSceneSpotlightsLayout()
|
||||
{
|
||||
var ruleset = new Bindable<RulesetInfo>(new OsuRuleset().RulesetInfo);
|
||||
|
||||
Add(new BasicScrollContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.8f,
|
||||
Child = new SpotlightsLayout
|
||||
{
|
||||
Ruleset = { BindTarget = ruleset }
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("Osu ruleset", () => ruleset.Value = new OsuRuleset().RulesetInfo);
|
||||
AddStep("Mania ruleset", () => ruleset.Value = new ManiaRuleset().RulesetInfo);
|
||||
AddStep("Taiko ruleset", () => ruleset.Value = new TaikoRuleset().RulesetInfo);
|
||||
AddStep("Catch ruleset", () => ruleset.Value = new CatchRuleset().RulesetInfo);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user