diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs
index fba52dfc32..149dafe449 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs
@@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// A function to retrieve the next column. If null, a randomisation scheme will be used.
/// A function to perform additional validation checks to determine if a column is a valid candidate for a .
/// The minimum column index. If null, is used.
- /// The maximum column index. If null, is used.
+ /// The maximum column index. If null, is used.
/// A list of patterns for which the validity of a column should be checked against.
/// A column is not a valid candidate if a occupies the same column in any of the patterns.
/// A column which has passed the check and for which there are no
@@ -184,7 +184,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// Returns a random column index in the range [, ).
///
/// The minimum column index. If null, is used.
- /// The maximum column index. If null, is used.
+ /// The maximum column index. If null, is used.
protected int GetRandomColumn(int? lowerBound = null, int? upperBound = null) => Random.Next(lowerBound ?? RandomStart, upperBound ?? TotalColumns);
///
diff --git a/osu.Game/Graphics/Sprites/OsuSpriteText.cs b/osu.Game/Graphics/Sprites/OsuSpriteText.cs
index ed771bb03f..bd1a7791e8 100644
--- a/osu.Game/Graphics/Sprites/OsuSpriteText.cs
+++ b/osu.Game/Graphics/Sprites/OsuSpriteText.cs
@@ -19,7 +19,7 @@ namespace osu.Game.Graphics.Sprites
public static class OsuSpriteTextTransformExtensions
{
///
- /// Sets to a new value after a duration.
+ /// Sets to a new value after a duration.
///
/// A to which further transforms can be added.
public static TransformSequence TransformTextTo(this T spriteText, string newText, double duration = 0, Easing easing = Easing.None)
@@ -27,7 +27,7 @@ namespace osu.Game.Graphics.Sprites
=> spriteText.TransformTo(nameof(OsuSpriteText.Text), newText, duration, easing);
///
- /// Sets to a new value after a duration.
+ /// Sets to a new value after a duration.
///
/// A to which further transforms can be added.
public static TransformSequence TransformTextTo(this TransformSequence t, string newText, double duration = 0, Easing easing = Easing.None)
diff --git a/osu.Game/Graphics/UserInterface/IconButton.cs b/osu.Game/Graphics/UserInterface/IconButton.cs
index 27427581fd..8600c5dcb1 100644
--- a/osu.Game/Graphics/UserInterface/IconButton.cs
+++ b/osu.Game/Graphics/UserInterface/IconButton.cs
@@ -16,7 +16,7 @@ namespace osu.Game.Graphics.UserInterface
private Color4? iconColour;
///
- /// The icon colour. This does not affect .
+ /// The icon colour. This does not affect .
///
public Color4 IconColour
{
@@ -49,7 +49,7 @@ namespace osu.Game.Graphics.UserInterface
}
///
- /// The icon scale. This does not affect .
+ /// The icon scale. This does not affect .
///
public Vector2 IconScale
{
diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs
index c3436ffd45..fa0ca3d9b3 100644
--- a/osu.Game/Screens/Select/BeatmapCarousel.cs
+++ b/osu.Game/Screens/Select/BeatmapCarousel.cs
@@ -351,7 +351,7 @@ namespace osu.Game.Screens.Select
///
/// Half the height of the visible content.
///
- /// This is different from the height of , since
+ /// This is different from the height of .displayableContent, since
/// the beatmap carousel bleeds into the and the
///
///