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Privatise game ruleset and access via DI
Also decouples the bindable at SongSelect, where it is debounced in line with the carousel being updated.
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@ -52,7 +52,7 @@ namespace osu.Game.Overlays.Mods
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuColour colours, OsuGame osu, RulesetStore rulesets, AudioManager audio)
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private void load(OsuColour colours, Bindable<RulesetInfo> ruleset, RulesetStore rulesets, AudioManager audio)
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{
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SelectedMods.ValueChanged += selectedModsChanged;
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@ -60,8 +60,8 @@ namespace osu.Game.Overlays.Mods
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HighMultiplierColour = colours.Green;
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UnrankedLabel.Colour = colours.Blue;
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if (osu != null)
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Ruleset.BindTo(osu.Ruleset);
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if (ruleset != null)
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Ruleset.BindTo(ruleset);
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else
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Ruleset.Value = rulesets.AvailableRulesets.First();
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