style: nullable pass on KeyCounterDisplay

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tsrk 2023-02-15 22:06:10 +00:00
parent 076eb81b21
commit b0a2e69f95
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2 changed files with 7 additions and 10 deletions

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@ -24,12 +24,11 @@ namespace osu.Game.Screens.Play
public DefaultKeyCounterDisplay() public DefaultKeyCounterDisplay()
{ {
InternalChild = KeyFlow = new FillFlowContainer<KeyCounter> KeyFlow.Direction = FillDirection.Horizontal;
{ KeyFlow.AutoSizeAxes = Axes.Both;
Direction = FillDirection.Horizontal, KeyFlow.Alpha = 0;
AutoSizeAxes = Axes.Both,
Alpha = 0, InternalChild = KeyFlow;
};
} }
protected override void Update() protected override void Update()

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -19,7 +17,7 @@ namespace osu.Game.Screens.Play
{ {
protected readonly Bindable<bool> ConfigVisibility = new Bindable<bool>(); protected readonly Bindable<bool> ConfigVisibility = new Bindable<bool>();
protected FillFlowContainer<KeyCounter> KeyFlow; protected FillFlowContainer<KeyCounter> KeyFlow = new FillFlowContainer<KeyCounter>();
protected override Container<KeyCounter> Content => KeyFlow; protected override Container<KeyCounter> Content => KeyFlow;
@ -71,7 +69,7 @@ namespace osu.Game.Screens.Play
public override bool HandleNonPositionalInput => receptor == null; public override bool HandleNonPositionalInput => receptor == null;
public override bool HandlePositionalInput => receptor == null; public override bool HandlePositionalInput => receptor == null;
private Receptor receptor; private Receptor? receptor;
public void SetReceptor(Receptor receptor) public void SetReceptor(Receptor receptor)
{ {