diff --git a/osu.Game/Utils/ModUtils.cs b/osu.Game/Utils/ModUtils.cs
index d169ace80a..81b78c18ac 100644
--- a/osu.Game/Utils/ModUtils.cs
+++ b/osu.Game/Utils/ModUtils.cs
@@ -109,7 +109,7 @@ namespace osu.Game.Utils
/// Check the provided combination of mods are valid for a local gameplay session.
///
/// The mods to check.
- /// Invalid mods, if any were found. Can be null if all mods were valid.
+ /// Invalid mods, if any were found. Will be null if all mods were valid.
/// Whether the input mods were all valid. If false, will contain all invalid entries.
public static bool CheckValidForGameplay(IEnumerable mods, [NotNullWhen(false)] out List? invalidMods)
=> checkValid(mods, m => m.Type != ModType.System && m.HasImplementation && !(m is MultiMod), out invalidMods);
@@ -118,7 +118,7 @@ namespace osu.Game.Utils
/// Check the provided combination of mods are valid for a multiplayer match session.
///
/// The mods to check.
- /// Invalid mods, if any were found. Can be null if all mods were valid.
+ /// Invalid mods, if any were found. Will be null if all mods were valid.
/// Whether the input mods were all valid. If false, will contain all invalid entries.
public static bool CheckValidForMultiplayer(IEnumerable mods, [NotNullWhen(false)] out List? invalidMods)
=> checkValid(mods, m => m.PlayableInMultiplayer, out invalidMods);
@@ -127,7 +127,7 @@ namespace osu.Game.Utils
/// Check the provided combination of mods are valid as "free mods" in a multiplayer match session.
///
/// The mods to check.
- /// Invalid mods, if any were found. Can be null if all mods were valid.
+ /// Invalid mods, if any were found. Will be null if all mods were valid.
/// Whether the input mods were all valid. If false, will contain all invalid entries.
public static bool CheckValidFreeModsForMultiplayer(IEnumerable mods, [NotNullWhen(false)] out List? invalidMods)
=> checkValid(mods, m => m.ValidFreeModInMultiplayer, out invalidMods);