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Fixed Issue #6442
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@ -443,6 +443,11 @@ namespace osu.Game.Screens.Play
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{
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if (!canPause) return;
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if (IsResuming)
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{
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DrawableRuleset.CancelResume();
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}
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IsResuming = false;
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GameplayClockContainer.Stop();
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PauseOverlay.Show();
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