Fix map would always be converted to itself when actually converting to a different game mode.

This commit is contained in:
smoogipooo
2017-03-12 02:26:10 +09:00
parent f484792546
commit b0ea282a06
7 changed files with 14 additions and 5 deletions

View File

@ -87,9 +87,9 @@ namespace osu.Game.Beatmaps
/// </summary>
/// <typeparam name="T">The type of HitObject the new Beatmap should contain.</typeparam>
/// <returns></returns>
public Beatmap<T> ConvertTo<T>() where T : HitObject
public Beatmap<T> ConvertTo<T>(PlayMode playMode) where T : HitObject
{
return Ruleset.GetRuleset(BeatmapInfo.Mode).CreateBeatmapConverter<T>().Convert(this);
return Ruleset.GetRuleset(playMode).CreateBeatmapConverter<T>().Convert(this);
}
}
}

View File

@ -37,7 +37,7 @@ namespace osu.Game.Beatmaps
protected DifficultyCalculator(Beatmap beatmap)
{
Objects = beatmap.ConvertTo<T>().HitObjects;
Objects = beatmap.ConvertTo<T>(PlayMode).HitObjects;
PreprocessHitObjects();
}