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Fix map would always be converted to itself when actually converting to a different game mode.
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@ -37,7 +37,7 @@ namespace osu.Game.Beatmaps
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protected DifficultyCalculator(Beatmap beatmap)
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{
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Objects = beatmap.ConvertTo<T>().HitObjects;
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Objects = beatmap.ConvertTo<T>(PlayMode).HitObjects;
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PreprocessHitObjects();
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}
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