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Fix map would always be converted to itself when actually converting to a different game mode.
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@ -15,6 +15,8 @@ namespace osu.Game.Modes.Catch.UI
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{
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}
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protected override PlayMode PlayMode => PlayMode.Catch;
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protected override Playfield<CatchBaseHit> CreatePlayfield() => new CatchPlayfield();
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protected override DrawableHitObject<CatchBaseHit> GetVisualRepresentation(CatchBaseHit h) => null;// new DrawableFruit(h);
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