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Fix map would always be converted to itself when actually converting to a different game mode.
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@ -16,6 +16,8 @@ namespace osu.Game.Modes.Osu.UI
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{
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}
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protected override PlayMode PlayMode => PlayMode.Osu;
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protected override Playfield<OsuHitObject> CreatePlayfield() => new OsuPlayfield();
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protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
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