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Fix map would always be converted to itself when actually converting to a different game mode.
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@ -15,6 +15,8 @@ namespace osu.Game.Modes.Taiko.UI
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{
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}
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protected override PlayMode PlayMode => PlayMode.Taiko;
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protected override Playfield<TaikoBaseHit> CreatePlayfield() => new TaikoPlayfield();
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protected override DrawableHitObject<TaikoBaseHit> GetVisualRepresentation(TaikoBaseHit h) => null;// new DrawableTaikoHit(h);
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