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Clamp AimCount
to ensure at least one triangle is spawned
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@ -172,7 +172,7 @@ namespace osu.Game.Graphics.Backgrounds
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// Limited by the maximum size of QuadVertexBuffer for safety.
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const int max_triangles = ushort.MaxValue / (IRenderer.VERTICES_PER_QUAD + 2);
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AimCount = (int)Math.Min(max_triangles, DrawWidth * 0.02f * SpawnRatio);
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AimCount = (int)Math.Clamp(DrawWidth * 0.02f * SpawnRatio, 1, max_triangles);
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int currentCount = parts.Count;
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