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https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Full rewrite of timing section code, partially working for now.
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@ -16,15 +16,23 @@ using osu.Framework.Allocation;
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using OpenTK.Input;
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using System.Linq;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Taiko.Timing;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Timing;
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using osu.Framework.Input;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class ManiaPlayfield : Playfield<ManiaHitObject, ManiaJudgement>
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{
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public const float HIT_TARGET_POSITION = 50;
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private const float time_span_default = 500;
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private const float time_span_min = 10;
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private const float time_span_max = 20000;
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private const float time_span_step = 100;
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/// <summary>
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/// Default column keys, expanding outwards from the middle as more column are added.
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/// E.g. 2 columns use FJ, 4 columns use DFJK, 6 use SDFJKL, etc...
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@ -48,12 +56,14 @@ namespace osu.Game.Rulesets.Mania.UI
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public readonly FlowContainer<Column> Columns;
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private readonly TimingSectionContainer barlineContainer;
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private List<Color4> normalColumnColours = new List<Color4>();
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private Color4 specialColumnColour;
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private readonly int columnCount;
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public ManiaPlayfield(int columnCount)
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public ManiaPlayfield(int columnCount, IEnumerable<TimingSection> timingSections)
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{
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this.columnCount = columnCount;
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@ -77,18 +87,29 @@ namespace osu.Game.Rulesets.Mania.UI
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},
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Columns = new FillFlowContainer<Column>
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{
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Name = "Columns",
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Horizontal,
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Padding = new MarginPadding { Left = 1, Right = 1 },
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Spacing = new Vector2(1, 0)
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},
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barlineContainer = new TimingSectionContainer(timingSections)
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{
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Name = "Barlines",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Bottom = HIT_TARGET_POSITION }
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}
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}
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}
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};
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for (int i = 0; i < columnCount; i++)
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Columns.Add(new Column());
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Columns.Add(new Column(timingSections));
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TimeSpan = time_span_default;
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}
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[BackgroundDependencyLoader]
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@ -162,5 +183,45 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.Children.ElementAt(h.HitObject.Column).Add(h);
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat)
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return false;
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if (state.Keyboard.ControlPressed)
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{
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switch (args.Key)
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{
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case Key.Minus:
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TimeSpan += time_span_step;
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break;
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case Key.Plus:
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TimeSpan -= time_span_step;
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break;
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}
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}
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return false;
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}
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private double timeSpan;
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/// <summary>
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/// The amount of time which the length of the playfield spans.
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/// </summary>
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public double TimeSpan
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{
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get { return timeSpan; }
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set
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{
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if (timeSpan == value)
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return;
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timeSpan = value;
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barlineContainer.TimeSpan = value;
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Columns.Children.ForEach(c => c.TimingSectionContainer.TimeSpan = value);
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}
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}
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}
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}
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