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Rename class to match derived class
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82
osu.Game/Overlays/Music/MusicKeyBindingHandler.cs
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82
osu.Game/Overlays/Music/MusicKeyBindingHandler.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays.OSD;
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namespace osu.Game.Overlays.Music
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{
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/// <summary>
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/// Handles <see cref="GlobalAction"/> relating to music playback, and displays a <see cref="Toast"/> via the cached <see cref="OnScreenDisplay"/> accordingly.
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/// </summary>
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public class MusicKeyBindingHandler : Component, IKeyBindingHandler<GlobalAction>
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{
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[Resolved]
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private IBindable<WorkingBeatmap> beatmap { get; set; }
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[Resolved]
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private MusicController musicController { get; set; }
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[Resolved(canBeNull: true)]
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private OnScreenDisplay onScreenDisplay { get; set; }
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public bool OnPressed(GlobalAction action)
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{
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if (beatmap.Disabled)
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return false;
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switch (action)
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{
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case GlobalAction.MusicPlay:
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if (musicController.TogglePause())
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onScreenDisplay?.Display(new MusicActionToast(musicController.IsPlaying ? "Play track" : "Pause track"));
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return true;
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case GlobalAction.MusicNext:
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musicController.NextTrack(() =>
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{
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onScreenDisplay?.Display(new MusicActionToast("Next track"));
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}).RunTask();
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return true;
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case GlobalAction.MusicPrev:
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musicController.PreviousTrack(res =>
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{
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switch (res)
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{
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case PreviousTrackResult.Restart:
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onScreenDisplay?.Display(new MusicActionToast("Restart track"));
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break;
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case PreviousTrackResult.Previous:
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onScreenDisplay?.Display(new MusicActionToast("Previous track"));
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break;
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}
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}).RunTask();
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return true;
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}
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return false;
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}
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public void OnReleased(GlobalAction action)
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{
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}
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private class MusicActionToast : Toast
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{
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public MusicActionToast(string action)
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: base("Music Playback", action, string.Empty)
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{
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}
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}
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}
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}
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