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Update code to support new inspectcode analysis rules
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@ -100,8 +100,11 @@ namespace osu.Game.Beatmaps
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public void TransferTo(WorkingBeatmap other)
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{
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if (track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
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other.track = track;
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lock (trackLock)
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{
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if (track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
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other.track = track;
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}
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if (background != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
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other.background = background;
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