Use dependency loader to get SongSelect instance

This commit is contained in:
voidedWarranties
2020-02-12 19:05:08 -08:00
parent 2901ec9f26
commit b126c00292
4 changed files with 18 additions and 24 deletions

View File

@ -34,18 +34,20 @@ namespace osu.Game.Screens.Select.Carousel
private DialogOverlay dialogOverlay;
private readonly BeatmapSetInfo beatmapSet;
private BeatmapCarousel carousel;
private SongSelect songSelect;
public DrawableCarouselBeatmapSet(CarouselBeatmapSet set)
: base(set)
{
beatmapSet = set.BeatmapSet;
carousel = set.Carousel;
}
[BackgroundDependencyLoader(true)]
private void load(BeatmapManager manager, BeatmapSetOverlay beatmapOverlay, DialogOverlay overlay)
private void load(SongSelect songSelect, BeatmapManager manager, BeatmapSetOverlay beatmapOverlay, DialogOverlay overlay)
{
if(songSelect != null)
this.songSelect = songSelect;
restoreHiddenRequested = s => s.Beatmaps.ForEach(manager.Restore);
dialogOverlay = overlay;
if (beatmapOverlay != null)
@ -121,7 +123,7 @@ namespace osu.Game.Screens.Select.Carousel
return beatmaps.Count > maximum_difficulty_icons
? (IEnumerable<DifficultyIcon>)beatmaps.GroupBy(b => b.Beatmap.Ruleset).Select(group => new FilterableGroupedDifficultyIcon(group.ToList(), group.Key))
: beatmaps.Select(b => new FilterableDifficultyIcon(b, carousel));
: beatmaps.Select(b => new FilterableDifficultyIcon(b, songSelect, songSelect.Carousel));
}
public MenuItem[] ContextMenuItems
@ -214,32 +216,33 @@ namespace osu.Game.Screens.Select.Carousel
{
private readonly BindableBool filtered = new BindableBool();
private SongSelect songSelect;
private BeatmapCarousel carousel;
private BeatmapInfo info;
public FilterableDifficultyIcon(CarouselBeatmap item, BeatmapCarousel carousel)
public FilterableDifficultyIcon(CarouselBeatmap item, SongSelect songSelect, BeatmapCarousel carousel)
: base(item.Beatmap)
{
filtered.BindTo(item.Filtered);
filtered.ValueChanged += isFiltered => Schedule(() => this.FadeTo(isFiltered.NewValue ? 0.1f : 1, 100));
filtered.TriggerChange();
this.songSelect = songSelect;
this.carousel = carousel;
info = item.Beatmap;
}
protected override bool OnClick(ClickEvent e)
{
if(e.AltPressed || carousel.SelectedBeatmap == info)
if(!filtered.Value)
{
Schedule(() => carousel.SelectionFinalised?.Invoke(info));
}
else
{
carousel.SelectBeatmap(info);
carousel?.SelectBeatmap(info);
if (e.AltPressed)
songSelect?.FinaliseSelection();
}
return true;
return base.OnClick(e);
}
}