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Fix depth values.
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@ -19,7 +19,7 @@ namespace osu.Game.Graphics.Cursor
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public OsuCursorContainer()
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{
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Add(new CursorTrail { Depth = -1 });
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Add(new CursorTrail { Depth = 1 });
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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