Fix depth values.

This commit is contained in:
Thomas Müller
2016-11-29 20:50:12 +01:00
parent 53df2932ad
commit b12b82fdd3
15 changed files with 19 additions and 19 deletions

View File

@ -28,7 +28,7 @@ namespace osu.Game.Modes.Objects.Drawables
public DrawableHitObject(HitObject hitObject)
{
HitObject = hitObject;
Depth = -(float)hitObject.StartTime;
Depth = (float)hitObject.StartTime;
}
private ArmedState state;