Fix depth values.

This commit is contained in:
Thomas Müller
2016-11-29 20:50:12 +01:00
parent 53df2932ad
commit b12b82fdd3
15 changed files with 19 additions and 19 deletions

View File

@ -386,7 +386,7 @@ namespace osu.Game.Overlays
this.beatmap = beatmap;
CacheDrawnFrameBuffer = true;
RelativeSizeAxes = Axes.Both;
Depth = float.MinValue;
Depth = float.MaxValue;
Children = new Drawable[]
{