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Fix depth values.
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@ -39,7 +39,7 @@ namespace osu.Game.Screens.Backgrounds
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float newDepth = 0;
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if (background != null)
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{
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newDepth = background.Depth - 1;
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newDepth = background.Depth + 1;
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background.Flush();
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background.FadeOut(250);
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background.Expire();
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