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Fix depth values.
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@ -81,12 +81,12 @@ namespace osu.Game.Screens.Select
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group.State = BeatmapGroupState.Collapsed;
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groups.Add(group);
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group.Header.Depth = scrollableContent.Children.Count();
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group.Header.Depth = -scrollableContent.Children.Count();
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scrollableContent.Add(group.Header);
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foreach (BeatmapPanel panel in group.BeatmapPanels)
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{
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panel.Depth = scrollableContent.Children.Count();
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panel.Depth = -scrollableContent.Children.Count();
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scrollableContent.Add(panel);
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}
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