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Move storyboard outro logic to DrawableStoryboard
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Storyboards;
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@ -61,5 +62,7 @@ namespace osu.Game.Screens.Play
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Add(storyboard);
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OverlayLayerContainer.Add(storyboard.OverlayLayer.CreateProxy());
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}
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public IBindable<bool> HasStoryboardEnded => drawableStoryboard?.HasStoryboardEnded;
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}
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}
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