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Reflect can-be-strong split in DHO structure
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@ -19,7 +19,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public class DrawableDrumRoll : DrawableTaikoHitObject<DrumRoll>
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public class DrawableDrumRoll : DrawableTaikoStrongHitObject<DrumRoll>
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{
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/// <summary>
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/// Number of rolling hits required to reach the dark/final colour.
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