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Reflect can-be-strong split in DHO structure
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@ -9,7 +9,7 @@ using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public class DrawableDrumRollTick : DrawableTaikoHitObject<DrumRollTick>
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public class DrawableDrumRollTick : DrawableTaikoStrongHitObject<DrumRollTick>
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{
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/// <summary>
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/// The hit type corresponding to the <see cref="TaikoAction"/> that the user pressed to hit this <see cref="DrawableDrumRollTick"/>.
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