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Provide game-wide resources via IStorageResourceProvider
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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Gameplay
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public class TestSceneHitObjectSamples : HitObjectSampleTest
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{
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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protected override IResourceStore<byte[]> Resources => TestResources.GetStore();
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public override IResourceStore<byte[]> Resources => TestResources.GetStore();
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/// <summary>
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/// Tests that a hitobject which provides no custom sample set retrieves samples from the user skin.
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