Provide game-wide resources via IStorageResourceProvider

This commit is contained in:
Dean Herbert
2021-05-31 18:37:32 +09:00
parent 8c6277f0d8
commit b16d10bd95
25 changed files with 47 additions and 25 deletions

View File

@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
var beatmapTracker = new OnlinePlayBeatmapAvailabilityTracker { SelectedItem = { BindTarget = selectedItem } };
base.Content.Add(beatmapTracker);