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Let's not rename columns yet
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@ -180,7 +180,7 @@ namespace osu.Game.Beatmaps
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public void Import(BeatmapSetInfo beatmapSetInfo)
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{
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// If we have an ID then we already exist in the database.
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if (beatmapSetInfo.Id != 0) return;
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if (beatmapSetInfo.ID != 0) return;
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beatmaps.Add(beatmapSetInfo);
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}
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@ -251,7 +251,7 @@ namespace osu.Game.Beatmaps
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/// </summary>
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/// <param name="beatmap">The <see cref="BeatmapSetInfo"/> whose download request is wanted.</param>
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/// <returns>The <see cref="DownloadBeatmapSetRequest"/> object if it exists, or null.</returns>
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public DownloadBeatmapSetRequest GetExistingDownload(BeatmapSetInfo beatmap) => currentDownloads.Find(d => d.BeatmapSet.BeatmapSetOnlineInfoId == beatmap.BeatmapSetOnlineInfoId);
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public DownloadBeatmapSetRequest GetExistingDownload(BeatmapSetInfo beatmap) => currentDownloads.Find(d => d.BeatmapSet.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID);
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/// <summary>
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/// Delete a beatmap from the manager.
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@ -303,7 +303,7 @@ namespace osu.Game.Beatmaps
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return DefaultBeatmap;
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if (beatmapInfo.BeatmapSet == null)
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throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetInfoId} is not in the local database.");
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throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetInfoID} is not in the local database.");
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if (beatmapInfo.Metadata == null)
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beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
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@ -344,7 +344,7 @@ namespace osu.Game.Beatmaps
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/// </summary>
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/// <param name="beatmapSet">A stale instance.</param>
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/// <returns>A fresh instance.</returns>
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public BeatmapSetInfo Refresh(BeatmapSetInfo beatmapSet) => QueryBeatmapSet(s => s.Id == beatmapSet.Id);
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public BeatmapSetInfo Refresh(BeatmapSetInfo beatmapSet) => QueryBeatmapSet(s => s.ID == beatmapSet.ID);
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/// <summary>
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/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
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@ -449,7 +449,7 @@ namespace osu.Game.Beatmaps
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beatmapSet = new BeatmapSetInfo
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{
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BeatmapSetOnlineInfoId = metadata.BeatmapSetOnlineInfoId,
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OnlineBeatmapSetID = metadata.OnlineBeatmapSetID,
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Beatmaps = new List<BeatmapInfo>(),
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Hash = hash,
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Files = fileInfos,
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@ -478,8 +478,8 @@ namespace osu.Game.Beatmaps
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beatmap.BeatmapInfo.Metadata = null;
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// TODO: this should be done in a better place once we actually need to dynamically update it.
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beatmap.BeatmapInfo.Ruleset = rulesets.QueryRulesetInfo(r => r.Id == beatmap.BeatmapInfo.RulesetInfoId);
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beatmap.BeatmapInfo.StarDifficulty = rulesets.QueryRulesetInfo(r => r.Id == beatmap.BeatmapInfo.RulesetInfoId)?.CreateInstance()?.CreateDifficultyCalculator(beatmap)
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beatmap.BeatmapInfo.Ruleset = rulesets.QueryRulesetInfo(r => r.ID == beatmap.BeatmapInfo.RulesetID);
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beatmap.BeatmapInfo.StarDifficulty = rulesets.QueryRulesetInfo(r => r.ID == beatmap.BeatmapInfo.RulesetID)?.CreateInstance()?.CreateDifficultyCalculator(beatmap)
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.Calculate() ?? 0;
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beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
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