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Let's not rename columns yet
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@ -246,7 +246,7 @@ namespace osu.Game.Screens.Select
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// In these cases, the other component has already loaded the beatmap, so we don't need to do so again.
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if (beatmap?.Equals(Beatmap.Value.BeatmapInfo) != true)
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{
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bool preview = beatmap?.BeatmapSetInfoId != Beatmap.Value.BeatmapInfo.BeatmapSetInfoId;
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bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value.BeatmapInfo.BeatmapSetInfoID;
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Beatmap.Value = manager.GetWorkingBeatmap(beatmap, Beatmap);
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ensurePlayingSelected(preview);
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@ -269,7 +269,7 @@ namespace osu.Game.Screens.Select
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}
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else
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{
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if (beatmap.BeatmapSetInfoId == beatmapNoDebounce?.BeatmapSetInfoId)
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if (beatmap.BeatmapSetInfoID == beatmapNoDebounce?.BeatmapSetInfoID)
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sampleChangeDifficulty.Play();
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else
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sampleChangeBeatmap.Play();
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