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Merge branch 'master' into wiki-article
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@ -177,6 +177,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public override Container Overlays { get; }
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public override Container FrameStableComponents { get; }
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public override IFrameStableClock FrameStableClock { get; }
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internal override bool FrameStablePlayback { get; set; }
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public override IReadOnlyList<Mod> Mods { get; }
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public override double GameplayStartTime { get; }
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@ -76,9 +76,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("screen hasn't changed", () => Stack.CurrentScreen is SoloSpectator);
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start();
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sendFrames();
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waitForPlayer();
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sendFrames();
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AddAssert("ensure frames arrived", () => replayHandler.HasFrames);
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AddUntilStep("wait for frame starvation", () => replayHandler.WaitingForFrame);
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@ -116,12 +116,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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start();
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loadSpectatingScreen();
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waitForPlayer();
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AddStep("advance frame count", () => nextFrame = 300);
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sendFrames();
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waitForPlayer();
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AddUntilStep("playing from correct point in time", () => player.ChildrenOfType<DrawableRuleset>().First().FrameStableClock.CurrentTime > 30000);
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}
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@ -210,7 +209,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private double currentFrameStableTime
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=> player.ChildrenOfType<FrameStabilityContainer>().First().FrameStableClock.CurrentTime;
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private void waitForPlayer() => AddUntilStep("wait for player", () => Stack.CurrentScreen is Player);
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private void waitForPlayer() => AddUntilStep("wait for player", () => (Stack.CurrentScreen as Player)?.IsLoaded == true);
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private void start(int? beatmapId = null) => AddStep("start play", () => testSpectatorClient.StartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
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