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CI fixes, switch RoomInspector to use BeatmapSetCover.
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@ -6,7 +6,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Database;
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namespace osu.Game
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namespace osu.Game.Beatmaps.Drawables
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{
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public class BeatmapSetCover : Sprite
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{
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