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Use paramref.
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
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/// </remarks>
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/// <param name="time">The point in time.</param>
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/// <param name="timeRange">The amount of visible time.</param>
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/// <returns>The time at which <paramref name="time"/> enters <see cref="timeRange"/>.</returns>
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/// <returns>The time at which <paramref name="time"/> enters <paramref name="timeRange"/>.</returns>
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double GetDisplayStartTime(double time, double timeRange);
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/// <summary>
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
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/// <param name="startTime">The start time.</param>
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/// <param name="endTime">The end time.</param>
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/// <param name="timeRange">The amount of visible time.</param>
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/// <param name="scrollLength">The absolute spatial length through <see cref="timeRange"/>.</param>
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/// <param name="scrollLength">The absolute spatial length through <paramref name="timeRange"/>.</param>
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/// <returns>The absolute spatial length.</returns>
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float GetLength(double startTime, double endTime, double timeRange, float scrollLength);
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
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/// <param name="time">The time to compute the spatial position of.</param>
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/// <param name="currentTime">The current time.</param>
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/// <param name="timeRange">The amount of visible time.</param>
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/// <param name="scrollLength">The absolute spatial length through <see cref="timeRange"/>.</param>
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/// <param name="scrollLength">The absolute spatial length through <paramref name="timeRange"/>.</param>
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/// <returns>The absolute spatial position.</returns>
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float PositionAt(double time, double currentTime, double timeRange, float scrollLength);
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
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/// <param name="position">The absolute spatial position.</param>
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/// <param name="currentTime">The current time.</param>
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/// <param name="timeRange">The amount of visible time.</param>
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/// <param name="scrollLength">The absolute spatial length through <see cref="timeRange"/>.</param>
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/// <param name="scrollLength">The absolute spatial length through <paramref name="timeRange"/>.</param>
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/// <returns>The time at which <see cref="PositionAt(double,double,double,float)"/> == <paramref name="position"/>.</returns>
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double TimeAt(float position, double currentTime, double timeRange, float scrollLength);
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