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Apply ConfigureAwait changes to game side
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@ -29,7 +29,7 @@ namespace osu.Game.Database
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if (CheckExists(lookup, out TValue performance))
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return performance;
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var computed = await ComputeValueAsync(lookup, token);
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var computed = await ComputeValueAsync(lookup, token).ConfigureAwait(false);
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if (computed != null || CacheNullValues)
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cache[lookup] = computed;
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