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Apply ConfigureAwait changes to game side
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@ -136,7 +136,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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Debug.Assert(Room != null);
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await ((IMultiplayerClient)this).SettingsChanged(settings);
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await ((IMultiplayerClient)this).SettingsChanged(settings).ConfigureAwait(false);
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foreach (var user in Room.Users.Where(u => u.State == MultiplayerUserState.Ready))
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ChangeUserState(user.UserID, MultiplayerUserState.Idle);
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