Apply ConfigureAwait changes to game side

This commit is contained in:
Dean Herbert
2021-03-08 12:57:16 +09:00
parent 85bad1ab89
commit b1cd01ceb8
25 changed files with 65 additions and 66 deletions

View File

@ -136,7 +136,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
Debug.Assert(Room != null);
await ((IMultiplayerClient)this).SettingsChanged(settings);
await ((IMultiplayerClient)this).SettingsChanged(settings).ConfigureAwait(false);
foreach (var user in Room.Users.Where(u => u.State == MultiplayerUserState.Ready))
ChangeUserState(user.UserID, MultiplayerUserState.Idle);