From b1ce93e7bff368d6852d4cc914b79ee43b574ed9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 30 Nov 2022 16:55:39 +0900 Subject: [PATCH] Add fallback stable sort to avoid any change of misordered local messages --- osu.Game/Online/Chat/Message.cs | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) diff --git a/osu.Game/Online/Chat/Message.cs b/osu.Game/Online/Chat/Message.cs index 4c86c963b7..8ea3ca0fc7 100644 --- a/osu.Game/Online/Chat/Message.cs +++ b/osu.Game/Online/Chat/Message.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; +using System.Threading; using Newtonsoft.Json; using osu.Game.Online.API.Requests.Responses; @@ -59,9 +60,14 @@ namespace osu.Game.Online.Chat /// The s' and s are according to public List Links; + private static long constructionOrderStatic; + private readonly long constructionOrder; + public Message(long? id) { Id = id; + + constructionOrder = Interlocked.Increment(ref constructionOrderStatic); } public int CompareTo(Message other) @@ -69,7 +75,13 @@ namespace osu.Game.Online.Chat if (Id.HasValue && other.Id.HasValue) return Id.Value.CompareTo(other.Id.Value); - return Timestamp.CompareTo(other.Timestamp); + int timestampComparison = Timestamp.CompareTo(other.Timestamp); + + if (timestampComparison != 0) + return timestampComparison; + + // Timestamp might not be accurate enough to make a stable sorting decision. + return constructionOrder.CompareTo(other.constructionOrder); } public virtual bool Equals(Message other)