Integrate beat snap divisor into editor seeking

This commit is contained in:
smoogipoo
2018-03-19 20:42:06 +09:00
parent c5eab7a227
commit b1d09500f2
4 changed files with 14 additions and 11 deletions

View File

@ -18,6 +18,7 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Screens.Compose;
using osu.Game.Tests.Beatmaps;
using OpenTK;
using OpenTK.Graphics;
@ -31,6 +32,8 @@ namespace osu.Game.Tests.Visual
private Track track;
private HitObjectComposer composer;
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor(4);
private DecoupleableInterpolatingFramedClock clock;
private DependencyContainer dependencies;
@ -44,6 +47,7 @@ namespace osu.Game.Tests.Visual
clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
dependencies.CacheAs<IAdjustableClock>(clock);
dependencies.CacheAs<IFrameBasedClock>(clock);
dependencies.Cache(beatDivisor);
var testBeatmap = new Beatmap
{