mirror of
https://github.com/osukey/osukey.git
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Implement ScrollingPlayfield, now containing ScrollingHitObjectContainer (prev. SpeedAdjustmentCollection).
Also removing a lot of mania code relating to gravity mod for now.
This commit is contained in:
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Timing
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/// </summary>
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public abstract class ScrollingContainer : Container<DrawableHitObject>
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{
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private readonly BindableDouble visibleTimeRange = new BindableDouble();
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private readonly BindableDouble visibleTimeRange = new BindableDouble { Default = 1000 };
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/// <summary>
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/// Gets or sets the range of time that is visible by the length of this container.
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/// </summary>
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@ -1,133 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Timing
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{
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/// <summary>
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/// A collection of <see cref="SpeedAdjustmentContainer"/>s.
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///
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/// <para>
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/// This container redirects any <see cref="DrawableHitObject"/>'s added to it to the <see cref="SpeedAdjustmentContainer"/>
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/// which provides the speed adjustment active at the start time of the hit object. Furthermore, this container provides the
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/// necessary <see cref="VisibleTimeRange"/> for the contained <see cref="SpeedAdjustmentContainer"/>s.
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/// </para>
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/// </summary>
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public class SpeedAdjustmentCollection : Container<SpeedAdjustmentContainer>
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{
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private readonly BindableDouble visibleTimeRange = new BindableDouble();
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/// <summary>
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/// Gets or sets the range of time that is visible by the length of this container.
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/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
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/// </summary>
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public Bindable<double> VisibleTimeRange
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{
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get { return visibleTimeRange; }
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set { visibleTimeRange.BindTo(value); }
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}
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protected override int Compare(Drawable x, Drawable y)
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{
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var xSpeedAdjust = x as SpeedAdjustmentContainer;
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var ySpeedAdjust = y as SpeedAdjustmentContainer;
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// If either of the two drawables are not hit objects, fall back to the base comparer
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if (xSpeedAdjust?.ControlPoint == null || ySpeedAdjust?.ControlPoint == null)
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return CompareReverseChildID(x, y);
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// Compare by start time
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int i = ySpeedAdjust.ControlPoint.StartTime.CompareTo(xSpeedAdjust.ControlPoint.StartTime);
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return i != 0 ? i : CompareReverseChildID(x, y);
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}
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/// <summary>
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/// Hit objects that are to be re-processed on the next update.
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/// </summary>
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private readonly Queue<DrawableHitObject> queuedHitObjects = new Queue<DrawableHitObject>();
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private readonly Axes scrollingAxes;
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/// <summary>
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/// Creates a new <see cref="SpeedAdjustmentCollection"/>.
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/// </summary>
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/// <param name="scrollingAxes">The axes upon which hit objects should appear to scroll inside this container.</param>
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public SpeedAdjustmentCollection(Axes scrollingAxes)
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{
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this.scrollingAxes = scrollingAxes;
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}
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public override void Add(SpeedAdjustmentContainer speedAdjustment)
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{
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speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
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speedAdjustment.ScrollingAxes = scrollingAxes;
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base.Add(speedAdjustment);
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}
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/// <summary>
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/// Adds a hit object to this <see cref="SpeedAdjustmentCollection"/>. The hit objects will be kept in a queue
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/// and will be processed when new <see cref="SpeedAdjustmentContainer"/>s are added to this <see cref="SpeedAdjustmentCollection"/>.
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/// </summary>
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/// <param name="hitObject">The hit object to add.</param>
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public void Add(DrawableHitObject hitObject)
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{
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if (!(hitObject is IScrollingHitObject))
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throw new InvalidOperationException($"Hit objects added to a {nameof(SpeedAdjustmentCollection)} must implement {nameof(IScrollingHitObject)}.");
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queuedHitObjects.Enqueue(hitObject);
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}
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protected override void Update()
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{
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base.Update();
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// Todo: At the moment this is going to re-process every single Update, however this will only be a null-op
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// when there are no SpeedAdjustmentContainers available. This should probably error or something, but it's okay for now.
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// An external count is kept because hit objects that can't be added are re-queued
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int count = queuedHitObjects.Count;
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while (count-- > 0)
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{
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var hitObject = queuedHitObjects.Dequeue();
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var target = adjustmentContainerFor(hitObject);
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if (target == null)
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{
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// We can't add this hit object to a speed adjustment container yet, so re-queue it
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// for re-processing when the layout next invalidated
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queuedHitObjects.Enqueue(hitObject);
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continue;
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}
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if (hitObject.RelativePositionAxes != target.ScrollingAxes)
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throw new InvalidOperationException($"Make sure to set all {nameof(DrawableHitObject)}'s {nameof(RelativePositionAxes)} are equal to the correct axes of scrolling ({target.ScrollingAxes}).");
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target.Add(hitObject);
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}
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}
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/// <summary>
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/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at the start time
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/// of a hit object. If there is no <see cref="SpeedAdjustmentContainer"/> active at the start time of the hit object,
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/// then the first (time-wise) speed adjustment is returned.
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/// </summary>
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/// <param name="hitObject">The hit object to find the active <see cref="SpeedAdjustmentContainer"/> for.</param>
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/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="hitObject"/>'s start time. Null if there are no speed adjustments.</returns>
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private SpeedAdjustmentContainer adjustmentContainerFor(DrawableHitObject hitObject) => Children.FirstOrDefault(c => c.CanContain(hitObject)) ?? Children.LastOrDefault();
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/// <summary>
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/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at a time.
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/// If there is no <see cref="SpeedAdjustmentContainer"/> active at the time, then the first (time-wise) speed adjustment is returned.
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/// </summary>
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/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
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/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
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private SpeedAdjustmentContainer adjustmentContainerAt(double time) => Children.FirstOrDefault(c => c.CanContain(time)) ?? Children.LastOrDefault();
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}
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}
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Timing
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/// </summary>
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public class SpeedAdjustmentContainer : Container<DrawableHitObject>
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{
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private readonly Bindable<double> visibleTimeRange = new Bindable<double>();
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private readonly Bindable<double> visibleTimeRange = new Bindable<double> { Default = 1000 };
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/// <summary>
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/// Gets or sets the range of time that is visible by the length of this container.
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/// </summary>
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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.UI
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/// <summary>
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/// The HitObjects contained in this Playfield.
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/// </summary>
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protected HitObjectContainer<DrawableHitObject<TObject, TJudgement>> HitObjects;
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public HitObjectContainer<DrawableHitObject<TObject, TJudgement>> HitObjects { get; protected set; }
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internal Container<Drawable> ScaledContent;
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@ -99,7 +99,8 @@ namespace osu.Game.Rulesets.UI
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protected override Vector2 DrawScale => CustomWidth.HasValue ? new Vector2(DrawSize.X / CustomWidth.Value) : base.DrawScale;
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}
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public class HitObjectContainer<U> : Container<U> where U : Drawable
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public class HitObjectContainer<U> : Container<U>
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where U : Drawable
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{
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}
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}
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190
osu.Game/Rulesets/UI/ScrollingPlayfield.cs
Normal file
190
osu.Game/Rulesets/UI/ScrollingPlayfield.cs
Normal file
@ -0,0 +1,190 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenTK.Input;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Timing;
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namespace osu.Game.Rulesets.UI
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{
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public class ScrollingPlayfield<TObject, TJudgement> : Playfield<TObject, TJudgement>
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where TObject : HitObject
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where TJudgement : Judgement
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{
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private const double time_span_default = 1500;
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private const double time_span_min = 50;
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private const double time_span_max = 10000;
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private const double time_span_step = 50;
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/// <summary>
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/// Gets or sets the range of time that is visible by the length of this playfield the scrolling axis direction.
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/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
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/// </summary>
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private readonly BindableDouble visibleTimeRange = new BindableDouble(time_span_default)
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{
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Default = time_span_default,
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MinValue = time_span_min,
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MaxValue = time_span_max
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};
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public BindableDouble VisibleTimeRange
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{
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get { return visibleTimeRange; }
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set { visibleTimeRange.BindTo(value); }
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}
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public new readonly ScrollingHitObjectContainer HitObjects;
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protected ScrollingPlayfield(Axes scrollingAxes, float? customWidth = null)
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: base(customWidth)
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{
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base.HitObjects = HitObjects = new ScrollingHitObjectContainer(scrollingAxes)
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{
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RelativeSizeAxes = Axes.Both,
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VisibleTimeRange = VisibleTimeRange
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};
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (state.Keyboard.ControlPressed)
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{
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switch (args.Key)
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{
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case Key.Minus:
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transformVisibleTimeRangeTo(VisibleTimeRange + time_span_step, 200, Easing.OutQuint);
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break;
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case Key.Plus:
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transformVisibleTimeRangeTo(VisibleTimeRange - time_span_step, 200, Easing.OutQuint);
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break;
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}
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}
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return false;
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}
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private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, Easing easing = Easing.None)
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{
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this.TransformTo(nameof(VisibleTimeRange), newTimeRange, duration, easing);
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}
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/// <summary>
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/// A collection of <see cref="SpeedAdjustmentContainer"/>s.
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///
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/// <para>
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/// This container redirects any <see cref="DrawableHitObject"/>'s added to it to the <see cref="SpeedAdjustmentContainer"/>
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/// which provides the speed adjustment active at the start time of the hit object. Furthermore, this container provides the
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/// necessary <see cref="VisibleTimeRange"/> for the contained <see cref="SpeedAdjustmentContainer"/>s.
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/// </para>
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/// </summary>
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public class ScrollingHitObjectContainer : HitObjectContainer<DrawableHitObject<TObject, TJudgement>>
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{
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private readonly BindableDouble visibleTimeRange = new BindableDouble { Default = 1000 };
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/// <summary>
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/// Gets or sets the range of time that is visible by the length of this container.
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/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
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/// </summary>
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public Bindable<double> VisibleTimeRange
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{
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get { return visibleTimeRange; }
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set { visibleTimeRange.BindTo(value); }
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}
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protected override Container<DrawableHitObject<TObject, TJudgement>> Content => content;
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/// <summary>
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/// The following is never used - it only exists for the purpose of being able to use AddInternal below.
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/// </summary>
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private Container<DrawableHitObject<TObject, TJudgement>> content;
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/// <summary>
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/// Hit objects that are to be re-processed on the next update.
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/// </summary>
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private readonly Queue<DrawableHitObject<TObject, TJudgement>> queuedHitObjects = new Queue<DrawableHitObject<TObject, TJudgement>>();
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private readonly Axes scrollingAxes;
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/// <summary>
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/// Creates a new <see cref="ScrollingHitObjectContainer"/>.
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/// </summary>
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/// <param name="scrollingAxes">The axes upon which hit objects should appear to scroll inside this container.</param>
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public ScrollingHitObjectContainer(Axes scrollingAxes)
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{
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this.scrollingAxes = scrollingAxes;
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content = new Container<DrawableHitObject<TObject, TJudgement>>();
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}
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public void AddSpeedAdjustment(SpeedAdjustmentContainer speedAdjustment)
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{
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speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
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speedAdjustment.ScrollingAxes = scrollingAxes;
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AddInternal(speedAdjustment);
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}
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/// <summary>
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/// Adds a hit object to this <see cref="ScrollingHitObjectContainer"/>. The hit objects will be kept in a queue
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/// and will be processed when new <see cref="SpeedAdjustmentContainer"/>s are added to this <see cref="ScrollingHitObjectContainer"/>.
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/// </summary>
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/// <param name="hitObject">The hit object to add.</param>
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public override void Add(DrawableHitObject<TObject, TJudgement> hitObject)
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{
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if (!(hitObject is IScrollingHitObject))
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throw new InvalidOperationException($"Hit objects added to a {nameof(ScrollingHitObjectContainer)} must implement {nameof(IScrollingHitObject)}.");
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queuedHitObjects.Enqueue(hitObject);
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}
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protected override void Update()
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{
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base.Update();
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// Todo: At the moment this is going to re-process every single Update, however this will only be a null-op
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// when there are no SpeedAdjustmentContainers available. This should probably error or something, but it's okay for now.
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// An external count is kept because hit objects that can't be added are re-queued
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int count = queuedHitObjects.Count;
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while (count-- > 0)
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{
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var hitObject = queuedHitObjects.Dequeue();
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var target = adjustmentContainerFor(hitObject);
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if (target == null)
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{
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// We can't add this hit object to a speed adjustment container yet, so re-queue it
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// for re-processing when the layout next invalidated
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queuedHitObjects.Enqueue(hitObject);
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continue;
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}
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if (hitObject.RelativePositionAxes != target.ScrollingAxes)
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throw new InvalidOperationException($"Make sure to set all {nameof(DrawableHitObject)}'s {nameof(RelativePositionAxes)} are equal to the correct axes of scrolling ({target.ScrollingAxes}).");
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target.Add(hitObject);
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}
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}
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/// <summary>
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/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at the start time
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/// of a hit object. If there is no <see cref="SpeedAdjustmentContainer"/> active at the start time of the hit object,
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/// then the first (time-wise) speed adjustment is returned.
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/// </summary>
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/// <param name="hitObject">The hit object to find the active <see cref="SpeedAdjustmentContainer"/> for.</param>
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/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="hitObject"/>'s start time. Null if there are no speed adjustments.</returns>
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private SpeedAdjustmentContainer adjustmentContainerFor(DrawableHitObject hitObject) => InternalChildren.OfType<SpeedAdjustmentContainer>().FirstOrDefault(c => c.CanContain(hitObject)) ?? InternalChildren.OfType<SpeedAdjustmentContainer>().LastOrDefault();
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/// <summary>
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/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at a time.
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/// If there is no <see cref="SpeedAdjustmentContainer"/> active at the time, then the first (time-wise) speed adjustment is returned.
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/// </summary>
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/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
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/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
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private SpeedAdjustmentContainer adjustmentContainerAt(double time) => InternalChildren.OfType<SpeedAdjustmentContainer>().FirstOrDefault(c => c.CanContain(time)) ?? InternalChildren.OfType<SpeedAdjustmentContainer>().LastOrDefault();
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}
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}
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}
|
@ -4,6 +4,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Lists;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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@ -22,7 +23,7 @@ namespace osu.Game.Rulesets.UI
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public abstract class SpeedAdjustedHitRenderer<TPlayfield, TObject, TJudgement> : HitRenderer<TPlayfield, TObject, TJudgement>
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where TObject : HitObject
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where TJudgement : Judgement
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where TPlayfield : SpeedAdjustedPlayfield<TObject, TJudgement>
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where TPlayfield : ScrollingPlayfield<TObject, TJudgement>
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{
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protected readonly SortedList<MultiplierControlPoint> DefaultControlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
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@ -34,7 +35,7 @@ namespace osu.Game.Rulesets.UI
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[BackgroundDependencyLoader]
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private void load()
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{
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ApplySpeedAdjustments();
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DefaultControlPoints.ForEach(c => ApplySpeedAdjustment(c));
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}
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protected override void ApplyBeatmap()
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@ -98,9 +99,11 @@ namespace osu.Game.Rulesets.UI
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return new MultiplierControlPoint(time, DefaultControlPoints[index].DeepClone());
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}
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/// <summary>
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/// Applies speed changes to the playfield.
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/// </summary>
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protected abstract void ApplySpeedAdjustments();
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protected virtual void ApplySpeedAdjustment(MultiplierControlPoint controlPoint)
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{
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Playfield.HitObjects.AddSpeedAdjustment(CreateSpeedAdjustmentContainer(controlPoint));
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}
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protected abstract SpeedAdjustmentContainer CreateSpeedAdjustmentContainer(MultiplierControlPoint controlPoint);
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}
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}
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|
@ -1,15 +0,0 @@
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.UI
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{
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public class SpeedAdjustedPlayfield<TObject, TJudgement> : Playfield<TObject, TJudgement>
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where TObject : HitObject
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where TJudgement : Judgement
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{
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protected SpeedAdjustedPlayfield(float? customWidth = null)
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: base(customWidth)
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{
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}
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}
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}
|
@ -230,7 +230,6 @@
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<Compile Include="Rulesets\Timing\LinearScrollingContainer.cs" />
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<Compile Include="Rulesets\Timing\ScrollingContainer.cs" />
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<Compile Include="Rulesets\Timing\MultiplierControlPoint.cs" />
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<Compile Include="Rulesets\Timing\SpeedAdjustmentCollection.cs" />
|
||||
<Compile Include="Screens\Menu\MenuSideFlashes.cs" />
|
||||
<Compile Include="Screens\Play\HUD\HealthDisplay.cs" />
|
||||
<Compile Include="Screens\Play\HUDOverlay.cs" />
|
||||
@ -341,7 +340,7 @@
|
||||
<Compile Include="Rulesets\UI\HitRenderer.cs" />
|
||||
<Compile Include="Rulesets\UI\Playfield.cs" />
|
||||
<Compile Include="Rulesets\UI\SpeedAdjustedHitRenderer.cs" />
|
||||
<Compile Include="Rulesets\UI\SpeedAdjustedPlayfield.cs" />
|
||||
<Compile Include="Rulesets\UI\ScrollingPlayfield.cs" />
|
||||
<Compile Include="Screens\Select\EditSongSelect.cs" />
|
||||
<Compile Include="Screens\Play\HUD\ComboCounter.cs" />
|
||||
<Compile Include="Screens\Play\HUD\ComboResultCounter.cs" />
|
||||
|
Reference in New Issue
Block a user