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Implement ScrollingPlayfield, now containing ScrollingHitObjectContainer (prev. SpeedAdjustmentCollection).
Also removing a lot of mania code relating to gravity mod for now.
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@ -20,18 +20,14 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Timing;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Extensions.IEnumerableExtensions;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class ManiaPlayfield : SpeedAdjustedPlayfield<ManiaHitObject, ManiaJudgement>
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public class ManiaPlayfield : ScrollingPlayfield<ManiaHitObject, ManiaJudgement>
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{
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public const float HIT_TARGET_POSITION = 50;
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private const double time_span_default = 1500;
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private const double time_span_min = 50;
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private const double time_span_max = 10000;
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private const double time_span_step = 50;
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/// <summary>
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/// Default column keys, expanding outwards from the middle as more column are added.
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/// E.g. 2 columns use FJ, 4 columns use DFJK, 6 use SDFJKL, etc...
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@ -56,13 +52,7 @@ namespace osu.Game.Rulesets.Mania.UI
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private readonly FlowContainer<Column> columns;
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public IEnumerable<Column> Columns => columns.Children;
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private readonly BindableDouble visibleTimeRange = new BindableDouble(time_span_default)
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{
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MinValue = time_span_min,
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MaxValue = time_span_max
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};
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private readonly SpeedAdjustmentCollection barLineContainer;
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private readonly ScrollingHitObjectContainer barLineContainer;
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private List<Color4> normalColumnColours = new List<Color4>();
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private Color4 specialColumnColour;
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@ -70,6 +60,7 @@ namespace osu.Game.Rulesets.Mania.UI
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private readonly int columnCount;
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public ManiaPlayfield(int columnCount)
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: base(Axes.Y)
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{
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this.columnCount = columnCount;
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@ -120,13 +111,13 @@ namespace osu.Game.Rulesets.Mania.UI
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Padding = new MarginPadding { Top = HIT_TARGET_POSITION },
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Children = new[]
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{
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barLineContainer = new SpeedAdjustmentCollection(Axes.Y)
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barLineContainer = new ScrollingHitObjectContainer(Axes.Y)
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{
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Name = "Bar lines",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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VisibleTimeRange = visibleTimeRange
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VisibleTimeRange = VisibleTimeRange
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// Width is set in the Update method
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}
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}
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@ -136,7 +127,7 @@ namespace osu.Game.Rulesets.Mania.UI
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};
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for (int i = 0; i < columnCount; i++)
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columns.Add(new Column { VisibleTimeRange = visibleTimeRange });
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columns.Add(new Column { VisibleTimeRange = VisibleTimeRange });
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}
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[BackgroundDependencyLoader]
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@ -211,30 +202,7 @@ namespace osu.Game.Rulesets.Mania.UI
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public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.ElementAt(h.HitObject.Column).Add(h);
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public void Add(DrawableBarLine barline) => barLineContainer.Add(barline);
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public void Add(SpeedAdjustmentContainer speedAdjustment) => barLineContainer.Add(speedAdjustment);
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (state.Keyboard.ControlPressed)
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{
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switch (args.Key)
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{
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case Key.Minus:
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transformVisibleTimeRangeTo(visibleTimeRange + time_span_step, 200, Easing.OutQuint);
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break;
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case Key.Plus:
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transformVisibleTimeRangeTo(visibleTimeRange - time_span_step, 200, Easing.OutQuint);
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break;
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}
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}
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return false;
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}
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private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, Easing easing = Easing.None)
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{
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this.TransformTo(nameof(visibleTimeRange), newTimeRange, duration, easing);
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}
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public void Add(SpeedAdjustmentContainer speedAdjustment) => barLineContainer.AddSpeedAdjustment(speedAdjustment);
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protected override void Update()
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{
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