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Simplify AutoStart
and Host
checks
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@ -134,7 +134,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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case MultiplayerRoomState.Open:
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// If there are no remaining ready users or the host is not ready, stop any existing countdown.
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// Todo: This doesn't yet support non-match-start countdowns.
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if (Room.Settings.AutoStartDuration != TimeSpan.Zero)
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if (Room.Settings.AutoStartEnabled)
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{
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bool shouldHaveCountdown = !APIRoom.Playlist.GetCurrentItem()!.Expired && Room.Users.Any(u => u.State == MultiplayerUserState.Ready);
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