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Merge branch 'master' into buttonsystem-entermode
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@ -150,7 +150,7 @@ namespace osu.Game.Screens.Menu
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if (idleTracker != null) isIdle.BindTo(idleTracker.IsIdle);
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sampleBack = audio.Sample.Get(@"Menu/button-back-select");
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sampleBack = audio.Samples.Get(@"Menu/button-back-select");
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}
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private void onMulti()
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@ -176,7 +176,7 @@ namespace osu.Game.Screens.Menu
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private void updateIdleState(bool isIdle)
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{
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if (isIdle && State != ButtonSystemState.Exit)
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if (isIdle && State != ButtonSystemState.Exit && State != ButtonSystemState.EnteringMode)
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State = ButtonSystemState.Initial;
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}
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