Merge branch 'master' into fix-spinner-rpm-user-rate-adjust

This commit is contained in:
Dean Herbert
2020-09-25 20:21:35 +09:00
committed by GitHub
62 changed files with 1255 additions and 293 deletions

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@ -6,7 +6,6 @@ using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
@ -14,7 +13,6 @@ using osu.Framework.Input.Events;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
@ -24,6 +22,7 @@ using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.RadioButtons;
using osu.Game.Screens.Edit.Components.TernaryButtons;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@ -31,6 +30,11 @@ using osuTK.Input;
namespace osu.Game.Rulesets.Edit
{
/// <summary>
/// Top level container for editor compose mode.
/// Responsible for providing snapping and generally gluing components together.
/// </summary>
/// <typeparam name="TObject">The base type of supported objects.</typeparam>
[Cached(Type = typeof(IPlacementHandler))]
public abstract class HitObjectComposer<TObject> : HitObjectComposer, IPlacementHandler
where TObject : HitObject
@ -58,7 +62,7 @@ namespace osu.Game.Rulesets.Edit
private RadioButtonCollection toolboxCollection;
private ToolboxGroup togglesCollection;
private FillFlowContainer togglesCollection;
protected HitObjectComposer(Ruleset ruleset)
{
@ -116,14 +120,19 @@ namespace osu.Game.Rulesets.Edit
Spacing = new Vector2(10),
Children = new Drawable[]
{
new ToolboxGroup("toolbox") { Child = toolboxCollection = new RadioButtonCollection { RelativeSizeAxes = Axes.X } },
togglesCollection = new ToolboxGroup("toggles")
new ToolboxGroup("toolbox (1-9)")
{
ChildrenEnumerable = Toggles.Select(b => new SettingsCheckbox
Child = toolboxCollection = new RadioButtonCollection { RelativeSizeAxes = Axes.X }
},
new ToolboxGroup("toggles (Q~P)")
{
Child = togglesCollection = new FillFlowContainer
{
Bindable = b,
LabelText = b?.Description ?? "unknown"
})
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5),
},
}
}
},
@ -134,6 +143,9 @@ namespace osu.Game.Rulesets.Edit
.Select(t => new RadioButton(t.Name, () => toolSelected(t), t.CreateIcon))
.ToList();
TernaryStates = CreateTernaryButtons().ToArray();
togglesCollection.AddRange(TernaryStates.Select(b => new DrawableTernaryButton(b)));
setSelectTool();
EditorBeatmap.SelectedHitObjects.CollectionChanged += selectionChanged;
@ -162,10 +174,14 @@ namespace osu.Game.Rulesets.Edit
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
/// <summary>
/// A collection of toggles which will be displayed to the user.
/// The display name will be decided by <see cref="Bindable{T}.Description"/>.
/// A collection of states which will be displayed to the user in the toolbox.
/// </summary>
protected virtual IEnumerable<BindableBool> Toggles => Enumerable.Empty<BindableBool>();
public TernaryButton[] TernaryStates { get; private set; }
/// <summary>
/// Create all ternary states required to be displayed to the user.
/// </summary>
protected virtual IEnumerable<TernaryButton> CreateTernaryButtons() => BlueprintContainer.TernaryStates;
/// <summary>
/// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic.
@ -192,6 +208,9 @@ namespace osu.Game.Rulesets.Edit
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.ControlPressed || e.AltPressed || e.SuperPressed)
return false;
if (checkLeftToggleFromKey(e.Key, out var leftIndex))
{
var item = toolboxCollection.Items.ElementAtOrDefault(leftIndex);
@ -205,11 +224,11 @@ namespace osu.Game.Rulesets.Edit
if (checkRightToggleFromKey(e.Key, out var rightIndex))
{
var item = togglesCollection.Children[rightIndex];
var item = togglesCollection.ElementAtOrDefault(rightIndex);
if (item is SettingsCheckbox checkbox)
if (item is DrawableTernaryButton button)
{
checkbox.Bindable.Value = !checkbox.Bindable.Value;
button.Button.Toggle();
return true;
}
}

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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Edit
/// <summary>
/// The <see cref="HitObject"/> that is being placed.
/// </summary>
protected readonly HitObject HitObject;
public readonly HitObject HitObject;
[Resolved(canBeNull: true)]
protected EditorClock EditorClock { get; private set; }

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@ -157,6 +157,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
updateState(ArmedState.Idle, true);
}
/// <summary>
/// Invoked by the base <see cref="DrawableHitObject"/> to populate samples, once on initial load and potentially again on any change to the samples collection.
/// </summary>
protected virtual void LoadSamples()
{
if (Samples != null)
@ -183,6 +186,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
private void onDefaultsApplied(HitObject hitObject)
{
apply(hitObject);
updateState(state.Value, true);
DefaultsApplied?.Invoke(this);
}