Use new difficulty colours permanently

This commit is contained in:
Salman Ahmed
2021-08-04 17:06:07 +03:00
parent 7f9af0ae65
commit b2332eb5b3
3 changed files with 7 additions and 41 deletions

View File

@ -14,34 +14,10 @@ namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneStarRatingDisplay : OsuTestScene
{
[Test]
public void TestOldColoursDisplay()
{
AddStep("load displays", () => Child = new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
ChildrenEnumerable = new[]
{
1.23,
2.34,
3.45,
4.56,
5.67,
6.78,
10.11,
}.Select(starRating => new StarRatingDisplay(new StarDifficulty(starRating, 0))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
})
});
}
[TestCase(52f, 20f)]
[TestCase(52f, 16f)]
[TestCase(50f, 14f)]
public void TestNewColoursDisplay(float width, float height)
public void TestDisplay(float width, float height)
{
AddStep("load displays", () =>
{
@ -59,7 +35,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(2f),
Direction = FillDirection.Vertical,
ChildrenEnumerable = Enumerable.Range(0, 10).Select(j => new StarRatingDisplay(new StarDifficulty(i + j * 0.1f, 0), true)
ChildrenEnumerable = Enumerable.Range(0, 10).Select(j => new StarRatingDisplay(new StarDifficulty(i + j * 0.1f, 0))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -71,11 +47,11 @@ namespace osu.Game.Tests.Visual.UserInterface
}
[Test]
public void TestChangingStarRatingDisplay([Values(false, true)] bool useNewColours)
public void TestChangingStarRatingDisplay()
{
StarRatingDisplay starRating = null;
AddStep("load display", () => Child = starRating = new StarRatingDisplay(new StarDifficulty(5.55, 1), useNewColours)
AddStep("load display", () => Child = starRating = new StarRatingDisplay(new StarDifficulty(5.55, 1))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,