From b25340653df7e657884cfd077c53eea43613f25b Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 23 Apr 2021 00:49:14 +0900 Subject: [PATCH] Fix failing tests --- .../TestSceneMultiplayerSpectateButton.cs | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs index e65e4a68a7..afbc9c32b3 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs @@ -120,9 +120,12 @@ namespace osu.Game.Tests.Visual.Multiplayer }; }); - [Test] - public void TestEnabledWhenRoomOpen() + [TestCase(MultiplayerRoomState.Open)] + [TestCase(MultiplayerRoomState.WaitingForLoad)] + [TestCase(MultiplayerRoomState.Playing)] + public void TestEnabledWhenRoomOpenOrInGameplay(MultiplayerRoomState roomState) { + AddStep($"change room to {roomState}", () => Client.ChangeRoomState(roomState)); assertSpectateButtonEnablement(true); } @@ -137,12 +140,10 @@ namespace osu.Game.Tests.Visual.Multiplayer AddAssert("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle); } - [TestCase(MultiplayerRoomState.WaitingForLoad)] - [TestCase(MultiplayerRoomState.Playing)] [TestCase(MultiplayerRoomState.Closed)] - public void TestDisabledDuringGameplayOrClosed(MultiplayerRoomState roomState) + public void TestDisabledWhenClosed(MultiplayerRoomState roomState) { - AddStep($"change user to {roomState}", () => Client.ChangeRoomState(roomState)); + AddStep($"change room to {roomState}", () => Client.ChangeRoomState(roomState)); assertSpectateButtonEnablement(false); }