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Integrate into editor's compose screen
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Screens.Edit.Screens.Compose.BeatSnap;
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using OpenTK;
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namespace osu.Game.Tests.Visual
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{
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@ -24,7 +25,8 @@ namespace osu.Game.Tests.Visual
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = -200
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Y = -200,
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Size = new Vector2(100, 110)
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};
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}
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}
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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@ -12,6 +13,8 @@ namespace osu.Game.Tests.Visual
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[TestFixture]
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public class TestCaseEditorCompose : OsuTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Compose) };
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private readonly Random random;
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private readonly Compose compose;
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