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Merge branch 'master' into skin-components-bind-outwards-health
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@ -208,8 +208,6 @@ namespace osu.Game.Screens.Play
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HealthProcessor = ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
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HealthProcessor.ApplyBeatmap(playableBeatmap);
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dependencies.CacheAs(HealthProcessor);
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if (!ScoreProcessor.Mode.Disabled)
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config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
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@ -545,8 +543,10 @@ namespace osu.Game.Screens.Play
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}
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// if the score is ready for display but results screen has not been pushed yet (e.g. storyboard is still playing beyond gameplay), then transition to results screen instead of exiting.
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if (prepareScoreForDisplayTask != null)
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if (prepareScoreForDisplayTask != null && completionProgressDelegate == null)
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{
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updateCompletionState(true);
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}
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}
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this.Exit();
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