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https://github.com/osukey/osukey.git
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Merge branch 'master' into skin-components-bind-outwards-health
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@ -18,7 +18,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneSkinEditorMultipleSkins : SkinnableTestScene
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{
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[Cached]
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private readonly ScoreProcessor scoreProcessor = new ScoreProcessor();
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[Cached(typeof(HealthProcessor))]
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@ -1,49 +1,36 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneSkinnableAccuracyCounter : SkinnableTestScene
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{
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private IEnumerable<SkinnableAccuracyCounter> accuracyCounters => CreatedDrawables.OfType<SkinnableAccuracyCounter>();
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor();
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Create combo counters", () => SetContents(() =>
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{
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var accuracyCounter = new SkinnableAccuracyCounter();
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accuracyCounter.Current.Value = 1;
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return accuracyCounter;
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}));
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AddStep("Set initial accuracy", () => scoreProcessor.Accuracy.Value = 1);
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AddStep("Create accuracy counters", () => SetContents(() => new SkinnableAccuracyCounter()));
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}
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[Test]
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public void TestChangingAccuracy()
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{
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AddStep(@"Reset all", delegate
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{
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foreach (var s in accuracyCounters)
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s.Current.Value = 1;
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});
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AddStep(@"Reset all", () => scoreProcessor.Accuracy.Value = 1);
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AddStep(@"Hit! :D", delegate
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{
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foreach (var s in accuracyCounters)
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s.Current.Value -= 0.023f;
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});
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AddStep(@"Miss :(", () => scoreProcessor.Accuracy.Value -= 0.023);
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}
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}
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}
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@ -4,10 +4,12 @@
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Tests.Visual.Gameplay
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@ -18,37 +20,27 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor();
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Create combo counters", () => SetContents(() =>
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{
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var comboCounter = new SkinnableScoreCounter();
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comboCounter.Current.Value = 1;
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return comboCounter;
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}));
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AddStep("Create score counters", () => SetContents(() => new SkinnableScoreCounter()));
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}
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[Test]
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public void TestScoreCounterIncrementing()
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{
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AddStep(@"Reset all", delegate
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{
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foreach (var s in scoreCounters)
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s.Current.Value = 0;
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});
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AddStep(@"Reset all", () => scoreProcessor.TotalScore.Value = 0);
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AddStep(@"Hit! :D", delegate
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{
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foreach (var s in scoreCounters)
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s.Current.Value += 300;
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});
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AddStep(@"Hit! :D", () => scoreProcessor.TotalScore.Value += 300);
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}
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[Test]
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public void TestVeryLargeScore()
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{
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AddStep("set large score", () => scoreCounters.ForEach(counter => counter.Current.Value = 1_000_000_000));
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AddStep("set large score", () => scoreCounters.ForEach(counter => scoreProcessor.TotalScore.Value = 1_000_000_000));
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}
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}
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}
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@ -133,6 +133,16 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration);
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}
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[Test]
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public void TestPerformExitNoOutro()
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{
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CreateTest(null);
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AddStep("disable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, false));
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AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
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AddStep("exit via pause", () => Player.ExitViaPause());
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AddAssert("player exited", () => Stack.CurrentScreen == null);
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}
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protected override bool AllowFail => true;
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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