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Merge branch 'master' into factor-out-hoc
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@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Difficulty
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private DifficultyAttributes calculate(IBeatmap beatmap, Mod[] mods, double clockRate)
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{
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var skills = CreateSkills(beatmap, mods);
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var skills = CreateSkills(beatmap, mods, clockRate);
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if (!beatmap.HitObjects.Any())
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return CreateDifficultyAttributes(beatmap, mods, skills, clockRate);
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@ -180,7 +180,8 @@ namespace osu.Game.Rulesets.Difficulty
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/// </summary>
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/// <param name="beatmap">The <see cref="IBeatmap"/> whose difficulty will be calculated.</param>
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/// <param name="mods">Mods to calculate difficulty with.</param>
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/// <param name="clockRate">Clockrate to calculate difficulty with.</param>
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/// <returns>The <see cref="Skill"/>s.</returns>
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protected abstract Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods);
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protected abstract Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate);
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}
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}
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@ -1,9 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit;
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@ -52,15 +54,21 @@ namespace osu.Game.Rulesets.Edit
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if (changeHandler != null)
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{
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// for now only regenerate replay on a finalised state change, not HitObjectUpdated.
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changeHandler.OnStateChange += updateReplay;
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changeHandler.OnStateChange += () => Scheduler.AddOnce(regenerateAutoplay);
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}
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else
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{
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beatmap.HitObjectUpdated += _ => updateReplay();
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beatmap.HitObjectUpdated += _ => Scheduler.AddOnce(regenerateAutoplay);
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}
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Scheduler.AddOnce(regenerateAutoplay);
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}
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private void updateReplay() => Scheduler.AddOnce(drawableRuleset.RegenerateAutoplay);
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private void regenerateAutoplay()
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{
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var autoplayMod = drawableRuleset.Mods.OfType<ModAutoplay>().Single();
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drawableRuleset.SetReplayScore(autoplayMod.CreateReplayScore(drawableRuleset.Beatmap, drawableRuleset.Mods));
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}
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private void addHitObject(HitObject hitObject)
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{
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14
osu.Game/Rulesets/Mods/ICreateReplay.cs
Normal file
14
osu.Game/Rulesets/Mods/ICreateReplay.cs
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@ -0,0 +1,14 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Mods
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{
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public interface ICreateReplay
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{
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public Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods);
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}
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}
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@ -7,22 +7,11 @@ using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToDrawableRuleset<T>
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where T : HitObject
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{
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public virtual void ApplyToDrawableRuleset(DrawableRuleset<T> drawableRuleset)
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{
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drawableRuleset.SetReplayScore(CreateReplayScore(drawableRuleset.Beatmap, drawableRuleset.Mods));
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}
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}
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public abstract class ModAutoplay : Mod, IApplicableFailOverride
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public abstract class ModAutoplay : Mod, IApplicableFailOverride, ICreateReplay
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{
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public override string Name => "Autoplay";
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public override string Acronym => "AT";
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@ -1,8 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Settings;
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namespace osu.Game.Rulesets.Mods
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{
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@ -13,5 +20,89 @@ namespace osu.Game.Rulesets.Mods
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public override ModType Type => ModType.Conversion;
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public override IconUsage? Icon => OsuIcon.Dice;
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public override double ScoreMultiplier => 1;
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[SettingSource("Seed", "Use a custom seed instead of a random one", SettingControlType = typeof(ModRandomSettingsControl))]
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public Bindable<int?> Seed { get; } = new Bindable<int?>
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{
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Default = null,
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Value = null
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};
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private class ModRandomSettingsControl : SettingsItem<int?>
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{
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protected override Drawable CreateControl() => new SeedControl
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{
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding { Top = 5 }
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};
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private sealed class SeedControl : CompositeDrawable, IHasCurrentValue<int?>
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{
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private readonly BindableWithCurrent<int?> current = new BindableWithCurrent<int?>();
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public Bindable<int?> Current
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{
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get => current;
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set
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{
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current.Current = value;
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seedNumberBox.Text = value.Value.ToString();
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}
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}
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private readonly OsuNumberBox seedNumberBox;
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public SeedControl()
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{
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AutoSizeAxes = Axes.Y;
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InternalChildren = new[]
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{
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new GridContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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ColumnDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 2),
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new Dimension(GridSizeMode.Relative, 0.25f)
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},
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize)
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},
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Content = new[]
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{
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new Drawable[]
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{
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seedNumberBox = new OsuNumberBox
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{
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RelativeSizeAxes = Axes.X,
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CommitOnFocusLost = true
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}
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}
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}
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}
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};
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seedNumberBox.Current.BindValueChanged(e =>
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{
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int? value = null;
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if (int.TryParse(e.NewValue, out var intVal))
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value = intVal;
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current.Value = value;
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});
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}
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protected override void Update()
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{
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if (current.Value == null)
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seedNumberBox.Text = current.Current.Value.ToString();
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}
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}
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}
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}
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}
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@ -182,18 +182,11 @@ namespace osu.Game.Rulesets.UI
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.WithChild(ResumeOverlay)));
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}
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RegenerateAutoplay();
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applyRulesetMods(Mods, config);
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loadObjects(cancellationToken ?? default);
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}
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public void RegenerateAutoplay()
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{
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// for now this is applying mods which aren't just autoplay.
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// we'll need to reconsider this flow in the future.
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applyRulesetMods(Mods, config);
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}
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/// <summary>
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/// Creates and adds drawable representations of hit objects to the play field.
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/// </summary>
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@ -274,6 +267,12 @@ namespace osu.Game.Rulesets.UI
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if (!(KeyBindingInputManager is IHasRecordingHandler recordingInputManager))
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throw new InvalidOperationException($"A {nameof(KeyBindingInputManager)} which supports recording is not available");
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if (score == null)
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{
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recordingInputManager.Recorder = null;
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return;
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}
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var recorder = CreateReplayRecorder(score);
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if (recorder == null)
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@ -518,7 +517,7 @@ namespace osu.Game.Rulesets.UI
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/// Sets a replay to be used to record gameplay.
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/// </summary>
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/// <param name="score">The target to be recorded to.</param>
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public abstract void SetRecordTarget(Score score);
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public abstract void SetRecordTarget([CanBeNull] Score score);
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/// <summary>
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/// Invoked when the interactive user requests resuming from a paused state.
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@ -30,12 +30,14 @@ namespace osu.Game.Rulesets.UI
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{
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set
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{
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if (recorder != null)
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if (value != null && recorder != null)
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throw new InvalidOperationException("Cannot attach more than one recorder");
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recorder?.Expire();
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recorder = value;
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KeyBindingContainer.Add(recorder);
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if (recorder != null)
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KeyBindingContainer.Add(recorder);
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}
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}
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